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I3D 2025 Papers Session 4 - Filtering & Reconstruction

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Description

A YouTube recording of I3D 2025 Papers Session 4 on Filtering and Reconstruction from the I3D Symposium channel. This URL is one afternoon paper session video with multiple talks and audience questions.

Topics include nonuniform point cloud upsampling on local statistical manifolds, normal-guided neural implicit surfaces from sparse multi-view RGB, improved stochastic texture filtering that reuses neighboring wave-lane samples after shading, and GPU-friendly Laplacian pyramid blending approximated with mipmap differences in material shaders. Presenters show algorithms, ablations, estimators, and shader formulations.

It suits advanced researchers and engine programmers working on reconstruction, texture filtering, and material blending. Familiarity with Monte Carlo estimators, mipmaps, and neural SDFs is assumed.

Access is free on YouTube as a continuous session recording with slides and Q and A.

It is useful for surveying reconstruction and filtering advances presented side by side at I3D 2025.