- Jendrik Illner - Weekly Graphics Roundup
Weekly/biweekly collections of new graphics programming related articles from across the web.
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· <general><all><illner><aggregation><architecture><articles><blogs><database> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
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· <general><collection><archive><articles><blogs><browse><curated><free> - Recommended Programming Newsletters
Recommended Programming Newsletters is an August 2025 note on asawicki.info asking readers which programming newsletters they follow and sharing a short curated starting…
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· <general><all><blogs><curated><free><links><newsletter><releases> - SIGGRAPH 2025 Links
SIGGRAPH 2025 Links is a curated blog roundup by Stephen Hill that indexes public materials from SIGGRAPH 2025 rather than presenting a single talk or paper.
It groups…
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· <general><all><conference><curated><free><gpu><index><links> - SIGGRAPH 2026 Links
Stephen Hill's curated link roundup for SIGGRAPH 2026, grouping session recordings, courses, emerging technologies, posters, talks, and pointers to the technical papers list.
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· <general><all><conference><curated><index><links><papers><roundup> - Graphics Programming Conference 2025 - slides released
Graphics Programming Conference 2025 - slides released points to the official GPC 2025 archive of talk materials from the conference held in Breda, Netherlands.
The archive…
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· <general><all><archive><conference><engines><free><gpu><index> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <general><archive><curated><engines><free><index><topics> - Shading Languages Symposium 2026 Trip Report
Article series by Keith Stockdale (Rare Ltd) on the first Shading Languages Symposium in 2026, where he spoke on a pure-HLSL shader test framework.
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· <free><gpu><index><links><posts><topics> - REAC 2025 Anvil Rendering Architecture
This is a REAC 2025 conference talk video by Nicolas Lopez and Michel Bouchard of Ubisoft about Anvil's rendering architecture as a centralized monorepo engine shared across…
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· <architecture><conference><engines><free><gpu><topics> - GTC 2026
Landing page by Jendrik Illner for NVIDIA GTC 2026, noting the conference runs March 16-19 and presents generative AI and NVIDIA technology updates.
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· <general><all><illner><conference><free><gpu><links><posts> - ACM SIGGRAPH
Global ACM community for computer graphics and interactive techniques.
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· <general><all><architecture><engines><newsletter><papers><realtime> - SIGGRAPH 2025 Technical Papers Trailer
This ACMSIGGRAPH YouTube video is the official SIGGRAPH 2025 Technical Papers Trailer.
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· <general><all><conference><free><gpu><papers><topics> - Textures for VFX - Database (Simon Trümpler / Simonschreibt)
Simon Trümpler’s Notion database “Textures for VFX” catalogs reference photos and texture resources for visual effects work - splashes, debris, gradients, and practical elements.
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· <general><curated><database><free><index><links> - Vulkanised 2026
Vulkanised 2026 is the eighth Khronos-organized Vulkan developer conference, held 9-11 February 2026 at Qualcomm in San Diego, followed by the colocated Shading Languages…
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· <general><conference><engines><gpu><links><talks> - Graphics Programming Conference - 2025 - Participate
Graphics Programming Conference - 2025 - Participate is the call-for-talks page for the Graphics Programming Conference (GPC), a European November event on real-time and…
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· <general><archive><conference><free><links><talks> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <articles><engines><free><posts><topics> - DirectX 12 News from GDC 2026 - My Comments
Long blog essay by Adam Sawicki reacting to Microsoft's DirectX 12 announcements from GDC 2026 (9-13 March).
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· <conference><engines><free><gpu><posts> - SDF game engine? | Mike Turitzin
Wookash Podcast YouTube interview with Mike Turitzin about learning graphics programming and building a WebGPU signed distance field game engine aimed at a specific Steam game.
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· <architecture><engines><free><gpu><topics> - Ten Years of D3D12
Ten Years of D3D12 is a September 2025 long-form blog post by Matt Pettineo (MJP) reflecting on a decade of Direct3D 12 API and HLSL changes since the Windows 10 launch.
It…
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· <free><gpu><links><posts><releases> - REAC 2025 Geometry rendering and shaders infrastructure in Warhammer 40000: Space Marine 2
This is a REAC 2025 conference talk video from Max Bukhalov and Egor Orachev of Saber Interactive about geometry rendering and shader infrastructure in Warhammer 40000: Space…
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· <architecture><conference><free><gpu><topics>