- BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <intermediate><camera><free><game><industry><material><practical><public> - Constraint-Based Tile Generators (BorisTheBrave)
Constraint-Based Tile Generators is BorisTheBrave's October 2021 survey unifying WaveFunctionCollapse and Model Synthesis as constraint-based tile generators that fill a grid under hard local rules.
Boris organizes variants by model (adjacency versus overlapping patches), constraint inference from samples, labels, or tile borders, solvers from arc consistency to Z3, cell and tile heuristics, contradiction handling, and non-square grids.
100% match
· <general><intermediate><access><call><free><include><practical><real> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
100% match
· <general><intermediate><advanced><broader><camera><material><notes><prior> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <access><call><free><game><include><material><only><public> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
100% match
· <general><intermediate><abstract><access><authoring><free><game><include> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
100% match
· <general><intermediate><abstract><archive><broader><free><game><page> - Half-Edge Data Structure
The flipcode archives article from August 2000 explains the half-edge b-rep for triangle meshes.
100% match
· <general><intermediate><archive><archives><game><interactive><links><notes> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
100% match
· <intermediate><focused><free><game><general><include><interactive><material> - ACM SIGGRAPH
Global ACM community for computer graphics and interactive techniques.
96% match
· <general><conference><academic><industry><interactive><proceedings><sessions><students> - SIGGRAPH 2026 Links
Stephen Hill's curated link roundup for SIGGRAPH 2026, grouping session recordings, courses, emerging technologies, posters, talks, and pointers to the technical papers list.
94% match
· <general><conference><links><material><rather><recordings><talks><want> - I3D 2026 Fireside Chat with Naty Hoffman and Eric Haines
I3D 2026 fireside chat featuring Naty Hoffman and Eric Haines, recorded at the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games at Lucasfilm (13–15 May 2026).
81% match
· <general><industry><interactive><real><talks><time><useful> - Khronos Announces Vulkanised 2027 and Real-Time Shading Symposium 2027
Khronos Group press release announcing co-located Vulkanised 2027 (February 8–10) and Real-Time Shading Symposium 2027 (February 11–12) at Howest University in Kortrijk, Belgium.
77% match
· <conference><authoring><call><october><real><talk><time> - Graphics Programming Conference
International conference for real-time and interactive graphics programming, held in Breda.
71% match
· <general><conference><european><film><interactive><students><venue> - Jendrik Illner - Graphics Programming Article Database
Searchable index of graphics programming articles aggregated from Jendrik Illner's weekly newsletter issues on jendrikillner.com.
69% match
· <general><archive><conference><free><links><talks> - SIGGRAPH 2026 Technical Papers - schedule builder
Interactive schedule builder for SIGGRAPH 2026 Technical Papers sessions, listing papers by day with times, rooms, chairs, and topic tags.
69% match
· <general><conference><interactive><sessions><talks><useful>