- The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
100% match
· <general><curated><deep><index><link><links><rather><talks> - Better SDF texture for anime face shading in blender
Short Blender tutorial video by Astonished: Animations / Asuto on improving SDF textures used for anime-style face shading.
100% match
· <aimed><index><list><material><one><single><technical><want> - Advances in Real-Time Rendering in Games
Advances in Real-Time Rendering in Games is the official SIGGRAPH 2025 course page for the long-running Advances program, organized by Natalya Tatarchuk, marking the course's…
100% match
· <aimed><index><links><list><session><siggraph><talks><technical> - Recommended Programming Newsletters
Recommended Programming Newsletters is an August 2025 note on asawicki.info asking readers which programming newsletters they follow and sharing a short curated starting…
100% match
· <general><all><website><curated><deep><link><links><list> - SIGGRAPH 2025 Links
SIGGRAPH 2025 Links is a curated blog roundup by Stephen Hill that indexes public materials from SIGGRAPH 2025 rather than presenting a single talk or paper.
It groups…
100% match
· <general><all><website><hill><conference><curated><emerging><index> - GPU Work Graphs Course
GPU Work Graphs Course is the Coburg Graphics Lab landing page for the SIGGRAPH 2025 course on GPU Work Graphs, taught by Bastian Kuth, Max Oberberger, and Quirin Meyer.
It…
100% match
· <all><attendees><index><link><links><one><session><siggraph> - Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||
Physically Based Rendering: Putting Pieces Together is a Game Industry Conference 2024 talk by Pawel Stolecki of CD Projekt Red that maps how PBR lighting topics interlock for…
100% match
· <general><aimed><conference><deep><dive><one><papers><rather> - Jendrik Illner - Graphics Programming Article Database
Searchable index of graphics programming articles aggregated from Jendrik Illner's weekly newsletter issues on jendrikillner.com.
96% match
· <general><all><conference><curated><index><links><papers><roundup> - SIGGRAPH 2026 Technical Papers - schedule builder
Interactive schedule builder for SIGGRAPH 2026 Technical Papers sessions, listing papers by day with times, rooms, chairs, and topic tags.
96% match
· <general><all><attendees><conference><papers><siggraph><talks><technical> - SIGGRAPH 2025 Technical Papers Trailer
This ACMSIGGRAPH YouTube video is the official SIGGRAPH 2025 Technical Papers Trailer.
96% match
· <general><all><conference><deep><material><papers><rather><siggraph> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
94% match
· <general><courses><curated><index><link><rather><technical><want> - Graphics Programming Conference - 2025 - Participate
Graphics Programming Conference - 2025 - Participate is the call-for-talks page for the Graphics Programming Conference (GPC), a European November event on real-time and…
94% match
· <general><conference><links><material><rather><recordings><talks><want> - SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events is a Slang project blog post by Shannon Woods announcing public recordings and downloads from…
90% match
· <all><index><links><recordings><session><siggraph><single><want> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
88% match
· <index><material><one><rather><single><technical><want> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
88% match
· <courses><material><one><papers><rather><single><want> - A Game Developer’s Guide to SIGGRAPH 2026: Building Your Week Beyond the Games Summit
ACM SIGGRAPH blog guide for game developers attending SIGGRAPH 2026, starting from the inaugural Games Summit and mapping related sessions across the week.
83% match
· <general><all><aimed><attendees><courses><siggraph><single><talks> - I3D 2026 Papers Preview
I3D 2026 Papers Preview is a recorded talk published on the I3D Symposium channel.
Short YouTube video from the I3D Symposium channel previewing papers presented at I3D 2026,…
83% match
· <general><all><aimed><conference><papers><recordings><siggraph><want> - Why Boycott SIGGRAPH Asia 2026?
Commentary video by Cem Yuksel stating personal reasons to boycott SIGGRAPH Asia 2026 in Malaysia.
83% match
· <general><all><conference><links><rather><siggraph><single><technical> - GTC 2026
Landing page by Jendrik Illner for NVIDIA GTC 2026, noting the conference runs March 16-19 and presents generative AI and NVIDIA technology updates.
83% match
· <general><all><aimed><conference><link><links><one><session> - Dithering Series - Part 2
Dithering Series - Part 2 is an interactive visual essay by Damar on visualrambling.space, the second installment in a grayscale dithering series about ordered dithering.
It…
81% match
· <general><deep><dive><pointers><rather><single><technical>