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Physically Based Rendering: Putting Pieces Together - Paweł Stolecki || CD Projekt Red ||

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Talk Intermediate

Pawel Stolecki

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Description

Physically Based Rendering: Putting Pieces Together is a Game Industry Conference 2024 talk by Pawel Stolecki of CD Projekt Red that maps how PBR lighting topics interlock for game images.

It walks from light visibility and shadows through surface reflection and absorption, participating media, and indirect light, then expands normal and distance attenuation, ambient occlusion as indirect occlusion, and view-dependent effects under shared actors of light, medium, surface, and observer. The aim is a navigation map across shadows, reflections, volumetrics, and related papers rather than one deep code dive.

It is for intermediate graphics programmers and technical artists who know fragments of lighting theory and want the dependency graph that ties them together.

The session is a free YouTube conference recording aimed at both artists and programmers without requiring shader listings.

It is useful when PBR literature feels fragmented and you need a coherent checklist of what each subsystem contributes.