- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <entry><free><graph><graphs><index><link><use><want> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <all><entry><free><graph><graphs><index><link><page> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><entry><free><graph><graphs><index><link><notes> - GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
100% match
· <entry><free><gpu><graph><graphs><index><link><one> - Holofoil Card Shader Breakdown (Cyanilux)
Unity URP Shader Graph breakdown of stylized holofoil trading cards: tangent-space view distortion, rainbow sampling, region masks, stencil portal windows, and bloom notes.
100% match
· <entry><free><graph><graphs><index><link><sample><want> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><entry><free><graph><graphs><index><link><want> - Shoreline Shader Breakdown (Cyanilux)
Shoreline Shader Breakdown is a December 2024 Cyanilux post merging earlier shoreline water threads into one stylized coast tutorial for Unity URP Shader Graph.
It compares depth-texture versus UV shoreline meshes, then walks approaching wave lines, synced swash motion, Voronoi on the swash, and wet-sand darkening via low-alpha blending.
100% match
· <entry><free><graph><graphs><index><link><one><use> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <entry><feature><free><graph><graphs><index><link><work> - MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12
AMD GPUOpen release notes for MiniDXNN v0.4.0, an open-source DirectX 12 library for on-GPU MLP inference and training using Shader Model 6.10 D3D12 Linear Algebra.
100% match
· <code><library><app><d3d12><gpu><live><notes><programmers> - SIGGRAPH 2026 Links
Stephen Hill's curated link roundup for SIGGRAPH 2026, grouping session recordings, courses, emerging technologies, posters, talks, and pointers to the technical papers list.
100% match
· <all><attendees><index><link><links><one><session><siggraph> - Vulkan Ecosystem and SDK Survey - February 2026
Vulkan Ecosystem and SDK Survey - February 2026 is a SurveyMonkey collector link whose listing title identifies it as a February 2026 Vulkan ecosystem and SDK survey.
The page…
100% match
· <code><all><access><after><free><link><listing><page> - Moving Mobile Graphics
Arm Community hub by Sam Martin for the recurring SIGGRAPH Moving Mobile Graphics half-day course, collecting slides and recordings from 2015 through 2026.
81% match
· <code><course><driven><entry><gpu><siggraph><single>