- Jendrik Illner - Weekly Graphics Roundup
Weekly/biweekly collections of new graphics programming related articles from across the web.
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· <general><all><blogs><curation><digest><news><newsletter><recommended> - Jendrik Illner - Graphics Programming Article Database
Searchable index of graphics programming articles aggregated from Jendrik Illner's weekly newsletter issues on jendrikillner.com.
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· <general><all><blogs><curated><free><links><newsletter><releases> - 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
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· <general><art><blog><free><link><noise><only><rather> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
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· <code><about><blog><deep><free><info><link><post> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
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· <blog><free><link><noise><note><post><rather><using> - GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
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· <blog><free><link><note><only><post><rather><using> - Intro to Shader Graph (Cyanilux)
Long-form Cyanilux primer on Unity Shader Graph: package and URP/HDRP setup, graph templates, the node editor, data types, previews, properties, keywords, and sub-graphs.
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· <blog><built><free><link><note><post><rather><using> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
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· <code><general><blog><free><link><only><post><rather> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
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· <general><blog><free><link><note><older><only><rather> - Harry Alisavakis
ShaderQuest walks from 3D mesh concepts through ShaderLab, URP and built-in pipeline examples, syntax, colors, and shaping functions, with updating GitHub sample projects.
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· <art><built><free><programmers><reading><tech><technical><weekly> - SIGGRAPH 2026 Links
Stephen Hill's curated link roundup for SIGGRAPH 2026, grouping session recordings, courses, emerging technologies, posters, talks, and pointers to the technical papers list.
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· <general><all><website><curated><deep><link><links><list> - Vulkan Ecosystem and SDK Survey - February 2026
Vulkan Ecosystem and SDK Survey - February 2026 is a SurveyMonkey collector link whose listing title identifies it as a February 2026 Vulkan ecosystem and SDK survey.
The page…
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· <code><general><all><website><author><free><link><list> - Render Hell 2.0
An illustrated, artist-friendly deep dive into the GPU raster pipeline - draw calls, batching, vertex fetch, rasterization, and bottlenecks.
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· <general><website><curated><deep><links><notes>