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Why do we need dithering?

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Dan Hollick

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Why do we need dithering? is a Typefully essay by Dan Hollick explaining why digital images historically used dithering and how common algorithms work.

It frames early limited palettes and low bit-depth quantization, banding in gradients, and spatial averaging that lets mixed neighboring colors read as intermediate tones. Ordered dithering is walked through with a 2x2 Bayer threshold map; error-diffusion dithering is summarized via the Floyd-Steinberg weights that push quantization error to neighbors. The piece notes that high bit-depth displays make dithering mostly a retro aesthetic today.

It is for beginners and general digital-imaging readers, including designers and programmers curious about quantization artifacts. No graphics API background is required.

Access is a free Typefully article written as a short explainer tied to the author's broader makingsoftware writing.

It is useful as a clear primer before reading more technical dithering or post-process noise material.