- AMD GPUOpen
AMD's open developer portal for graphics and compute - FidelityFX, FSR SDK, samples, performance guides, RDNA tuning articles, and research frameworks like Capsaicin.
100% match
· <optimization><tool><frame><generation><integration><neural><plugins><public> - Blur Renderer Feature Example/Template for URP / Unity 2021.2 (Alexander Ameye)
Custom Render Passes in Unity is Alexander Ameye's July 2021 ameye.dev note on URP ScriptableRendererFeature and ScriptableRenderPass boilerplate, heavily commented where Unity SRP documentation still feels sparse.
The sample applies a two-pass box blur: blit camera color to a temporary buffer, blur vertically then horizontally, with adjustable strength and downsampling.
100% match
· <intermediate><blog><alexander><api><article><effects><features><free> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
100% match
· <intermediate><blog><advanced><article><developers><effects><engine><helps> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <blog><around><article><based><frame><free><move><onto> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
100% match
· <intermediate><blog><article><based><engine><familiarity><free><signed> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
100% match
· <intermediate><blog><article><based><developers><engine><free><programmers> - Portals Series (Daniel Ilett)
Daniel Ilett’s multi-part portal series recreates Spyro-style skybox gates and full Portal-like rendering in Unity, covering stencil buffers, oblique projection matrices, momentum
100% match
· <intermediate><blog><article><based><developers><free><move><onto> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
100% match
· <intermediate><blog><article><based><developers><engine><free><hardware> - Introducing MiniDXNN: MLP library for DirectX 12
AMD GPUOpen announcement of MiniDXNN, an MLP inference library built natively for HLSL and DirectX 12 using cooperative vector APIs on Radeon matrix cores.
100% match
· <library><intermediate><blog><amd><announcement><developers><gpuopen><hardware> - Introducing Triton: DirectX 11 driver for QEMU
UTM blog post by osy introducing Triton, a Windows DirectX 11 user- and kernel-mode driver that, with Neptune, brings D3D11 acceleration to QEMU guests.
92% match
· <tool><blog><based><developers><dll><driver><introducing><windows> - AMD DGF: An Open Geometry Compression Standard
AMD GPUOpen overview of Dense Geometry Format (DGF) as an open block-based geometry compression approach for dense ray-traced content.
85% match
· <library><intermediate><blog><amd><based><developers><engine><gpuopen> - Introducing Mesh Terrain: Craft Large Complex Worlds | Unreal Fest Chicago 2026
Unreal Fest Chicago 2026 session introducing Mesh Terrain in Unreal Engine, a mesh-based alternative to heightfield landscapes for large worlds.
83% match
· <tool><intermediate><based><engine><generation><integration><introducing><unreal> - Post-mortem GPU crash debugging with LLMs
AMD GPUOpen article by Amit Ben-Moshe and Amit Mulay introducing the open-source Radeon GPU Detective (RGD) MCP Server for LLM-assisted post-mortem GPU crash analysis.
83% match
· <tool><blog><amd><article><developers><gpuopen><introducing><radeon> - Wicked Engine
Open-source C++ game engine with modern rendering features - real-time ray tracing, mesh shaders, GPU-driven rendering, and a lightweight editor.
79% match
· <library><intermediate><features><generation><hardware><shipping><targets><directx> - Unreal Post Asset Import Actions (#notGDC 2023)
Ryan Dowling-Soka article on hooking Unreal post-import events with Python versus C++ import rule systems - the pattern extended in Escape Asset Helper.
48% match
· <tool><intermediate><blog><article><plugins><programmers>