- Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <general><blog><curated><engine><media><personal><resources><work> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
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· <general><artists><curated><lists><personal><resources><shaders><unity> - Descriptors are Hard
Descriptors are Hard is a full-slot talk by Dr Faith Ekstrand of Collabora at XDC 2025 (X.Org Developer's Conference), focused on how modern graphics APIs expose resources to…
83% match
· <api><engine><lists><resources><shaders><work><opengl> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
79% match
· <shaders><blog><artists><engine><resources><work><unity> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
79% match
· <shaders><blog><engine><media><notes><personal><resources><unity> - Ronja
’s tutorials hub indexes dozens of beginner-friendly Unity shader lessons - from UV basics, fire, and fwidth anti-aliasing to compute buffers and post effects.
Each post ships c
79% match
· <shaders><blog><artists><engine><resources><work><unity> - ShaderQuest (Harry Alisavakis)
ShaderQuest is Harry Alisavakis's sequenced shader tutorial series on halisavakis.com, indexed as a category with Parts 0-6 from early 2021.
79% match
· <shaders><blog><artists><engine><resources><work><unity> - Sharp Bilinear Filters: Big Clean Pixels for Pixel Art
Sharp Bilinear Filters: Big Clean Pixels for Pixel Art is an October 2025 OpenGL blog post by Michael Martin on Bumbershoot Software about magnifying pixel art without…
79% match
· <shaders><blog><engine><filters><notes><work><opengl> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
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· <general><beginner><artists><engine><mindset><shaders><work><unity> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
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· <shaders><api><engine><resources><top><unity> - Eliminate Slope Stretching - Terrain Shaders - Episode 8
Eliminate Slope Stretching is episode 8 of Ben Cloward's terrain shaders series.
77% match
· <shaders><artists><engine><path><top><unity> - This will rewire how you think about rendering optimization
This Procedural Pixels article by Jan Mróz presents a teaching mental model of the GPU rasterization pipeline for everyday optimization.
74% match
· <general><shaders><blog><mroz><artists><linkedin><unity><work> - Alexander Ameye
's blog at ameye.dev (alexanderameye.github.io) is a static Eleventy site documenting Unity graphics engineering experiments.
Sixteen indexed notes explain URP scriptable render passes, Shader Graph stylized water, realtime caustics, cavity and halftone effects, hemisphere sampling, holographic cards, and several outline methods.
67% match
· <shaders><blog><artists><personal><resources><unity> - Vulkanised 2026: Vulkan Now and Then (for Hobbyists)
Vulkanised 2026: Vulkan Now and Then (for Hobbyists) is a remote Vulkanised 2026 talk by Sascha Willems on a decade of Vulkan from a hobby developer viewpoint.
It contrasts…
67% match
· <general><beginner><api><engine><notes><path><opengl> - Landscape Puddles - Terrain Shaders - Episode 19
Ben Cloward tutorial video in the Terrain Shaders series on adding landscape puddles in Unreal Engine, following a prior Unity rain-effects episode.
65% match
· <shaders><artists><engine><path><unity> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
65% match
· <shaders><artists><engine><notes><unity> - Terrain Texture Node Parameters - Terrain Shaders - Episode 13
Terrain Texture Node Parameters - Terrain Shaders - Episode 13 is a Ben Cloward YouTube tutorial continuing a Unity terrain shader series on wiring terrain layer controls into a…
65% match
· <shaders><artists><notes><path><unity> - A case for learning GPU programming with a compute-first mindset
A case for learning GPU programming with a compute-first mindset is a 2025 blog essay on Maister Graphics Adventures arguing that new GPU programmers should learn compute,…
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· <blog><api><engine><entering><mindset><work> - Introduction to Clustered Meshlet Optimization
This Simplygon product blog post by Jesper Tingvall introduces clustered meshlets as a Simplygon optimization feature for mesh-shader oriented engines.
60% match
· <blog><artists><engine><path><shaders><unity> - Colored Shadow Penumbra
Colored Shadow Penumbra is a technical blog article by Oscar Sanz.
Short Unreal Engine tech-art note on adding colored shadow penumbra by editing deferred lighting shaders for…
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· <shaders><blog><artists><engine><work>