- The nature of the pixel
The article argues that many issues blamed on lighting or materials actually come from evaluating shaders at pixel centers on a fixed grid.
100% match
· <shaders><intermediate><blog><bilinear><blur><edges><filtering><fwidth> - 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><blog><art><free><full><only><pixel> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><blog><edges><free><full><post><shader> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <shaders><blog><free><full><notes><prior><sample><shader> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match
· <shaders><blog><about><big><free><full><pixel><post> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><intermediate><blog><edges><free><full><pixel><pixels> - Forcefield Shader Breakdown (Simple) (Cyanilux)
Simplified URP Shader Graph forcefield: transparent unlit Fresnel rim glow, front-face alpha masking, and scene-depth intersection highlights without distortion or ripples.
100% match
· <shaders><intermediate><blog><edges><free><full><post><shader> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <shaders><intermediate><blog><coordinates><free><full><only><post> - Portal Shader Breakdown (Cyanilux)
Portal Shader Breakdown (May 2019) is a Cyanilux Shader Graph walkthrough for a wormhole portal on a flat unlit quad.
100% match
· <shaders><intermediate><blog><coordinates><free><full><pixels><sample> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <shaders><intermediate><blog><free><full><setup><shader><sprites> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <shaders><intermediate><blog><filtering><free><full><only><shader> - ccontinisio GitHub - Toon Shader for Unity
Community learning repo - not official Nintendo content - showing how artists approximate rim-lit cel shading with HLSL/Shader Graph era tools.
100% match
· <shaders><intermediate><blog><free><page><sample><shader><still> - Unity GitHub - URP ShaderLibrary
URP ShaderLibrary folder in Unity Graphics repo contains shared HLSL includes - Lighting, BRDF, shadows, and core math used by URP Lit/Unlit shaders.
Authoritative reference whe
100% match
· <intermediate><blog><free><page><sample><shader><still><useful> - Texel Density Explained
Texel Density Explained is a Hugh Chew YouTube lesson on texel density for environment and prop art, covering metrics, UV setup, and how density differs from visual fidelity.
It…
100% match
· <art><demos><free><intermediate><setup><sharp><texel><texture> - The State of Vulkan on Apple – Jan. 2026
The State of Vulkan on Apple - Jan.
100% match
· <intermediate><blog><already><article><free><setup><useful><without> - Whirlpool Shader Breakdown (Cyanilux)
Whirlpool Shader Breakdown (Cyanilux, May 2019) on cyanilux.com walks through an Unlit Shader Graph whirlpool on a scaled Unity plane: polar coordinates shape a vertex funnel and animate seamless noise UVs for a stylized inward swirl.
One Minus, Power, and object-space Position build the funnel; Lerp water colours, Time-driven polar UVs, Sample Texture 2D LOD noise with optional Step edge, Fraction spirals, and world-space Simple Noise with Posterize bands add detail.
98% match
· <shaders><intermediate><blog><coordinates><free><full><sample><shader> - OpenGL Projected Textures Are Easier Than You Think!
OGLDEV tutorial on projected textures in OpenGL, building a projector matrix from view and perspective transforms and sampling with textureProj in the fragment shader.
92% match
· <shaders><intermediate><border><clamp><cleanly><covers><shader><textures> - A Trip Through the Graphics Pipeline (2011)
A 13-part series explaining the D3D/OpenGL graphics pipeline as implemented on real GPUs - command processor, vertex processing, rasterization, depth/stencil, pixel shaders,…
85% match
· <blog><articles><pixel><setup><shaders><texture><opengl> - How I'd Learn Graphics Programming Today
The sheet with Paszkowski, Bogaczyński, and Sikachev filters resources by topic, level, and media.
79% match
· <shaders><blog><engine><filters><notes><work><opengl> - Texture Baking - Trading VRAM for GPU performance
The case study starts with a procedural rock material built in Shader Graph: bevel edge detection on normal maps, triplanar wood and mud, and many texture samples that leave the GPU texture unit st…
71% match
· <shaders><blog><edge><maps><shader><space><texture>