- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><art><free><full><noise><shader><style> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><displacement><free><full><material><shader><texture> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><intermediate><alpha><depth><free><full><game><layered> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><shaders><free><full><material><mesh><shader><vertex> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><shaders><intermediate><effects><free><full><mesh><shader> - Shoreline Shader Breakdown (Cyanilux)
Shoreline Shader Breakdown is a December 2024 Cyanilux post merging earlier shoreline water threads into one stylized coast tutorial for Unity URP Shader Graph.
It compares depth-texture versus UV shoreline meshes, then walks approaching wave lines, synced swash motion, Voronoi on the swash, and wet-sand darkening via low-alpha blending.
100% match
· <shaders><intermediate><alpha><depth><free><full><material><shader> - Soft Foliage Shader Breakdown (Cyanilux)
Soft Foliage Shader Breakdown is a March 2021 Cyanilux post documenting soft-shaded foliage for Unity URP Shader Graph, with full notes beyond the original Twitter demo.
It cove
100% match
· <shaders><intermediate><alpha><displacement><free><full><mesh><normals> - Sword Slash Shader Breakdown (Cyanilux)
Cyanilux's Sword Slash Shader Breakdown (Dec 2021) is a free Unity blog tutorial for an unlit URP Shader Graph effect on a ring mesh: panning a triangular slash mask and noise over time, like soulercoaster ribbon VFX used in spells.
Setup covers ring UVs, textures, and optional downloads; the Graph builds Slash/Length UV animation, comparison masking, edge fades, scrolling noise, Lerp colors with Smoothstep, and optional vertex Scale.
100% match
· <shaders><intermediate><detail><free><full><mesh><noise><ring> - Tornado Shader Breakdown (Cyanilux)
Tornado Shader Breakdown is a January 2022 Cyanilux post on a stylized tornado built with Unity URP Shader Graph.
100% match
· <shaders><intermediate><alpha><displacement><free><full><mesh><noise> - Easy Outlines (Daniel Ilett)
Daniel Ilett's June 2021 Bytesize Gamedev article on danielilett.com shows crisp block-color outlines on 3D Unity meshes via Universal Render Pipeline Shader Graph, without post-processing.
You build an Unlit URP graph, enable two-sided rendering, and alpha-clip front faces with Is Front Face, Branch, and a 0.5 threshold so only an expanded back-face shell renders.
100% match
· <shaders><intermediate><artists><free><game><mesh><real><shader> - Soft-body Shader (Crumble, BruteForceGame)
Brute Force Games’ devblog chapter presents a soft-body/jelly shader approach for their Crumble title - vertex deformation and material response that sell squishy physics without f
100% match
· <intermediate><artists><free><material><real><shader><soft><technical> - Textures for VFX - Database (Simon Trümpler / Simonschreibt)
Simon Trümpler’s Notion database “Textures for VFX” catalogs reference photos and texture resources for visual effects work - splashes, debris, gradients, and practical elements.
100% match
· <intermediate><artists><free><game><real><technical><texture><textures> - Your First Shader from ZERO in Godot 4
GDQuest beginner tutorial that teaches writing a first 2D fragment shader in Godot 4 by building an animated portal effect step by step.
100% match
· <shaders><basic><building><covers><fragment><godot><noise><shader> - OpenGL Projected Textures Are Easier Than You Think!
OGLDEV tutorial on projected textures in OpenGL, building a projector matrix from view and perspective transforms and sampling with textureProj in the fragment shader.
100% match
· <code><shaders><intermediate><video><building><covers><fragment><geometry> - Neural Texture Compression in Metal 4
Technical write-up of MetalNTC, a Neural Texture Compression implementation for Apple Silicon based on NVIDIA random-access neural material compression.
88% match
· <code><shaders><covers><material><real><technical><texture><time> - Dissolve & Noise | Unity Shader Code Basics 10
Unity Shader Code Basics episode on building dissolve effects in HLSL.
83% match
· <shaders><video><alpha><building><effects><noise><shader><style> - The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn
SIGGRAPH 2015 slide deck on Guerrilla Games' Nubis volumetric cloud system for Horizon Zero Dawn, covering ray-marched modeling, lighting, and GPU optimizations.
81% match
· <shaders><free><modeling><noise><raymarching><volumetric> - Shell texturing vs raymarching
Shell texturing re-renders meshes with normal offsets; raymarching marches rays inside a volume.
81% match
· <shaders><depth><geometry><shader><vertex><volume><volumetric> - Alan Zucconi - Tutorials
200+ tutorials on game dev math, shaders, Unity techniques, inverse kinematics, and ML topics.
75% match
· <code><shaders><effects><noise><raymarching><volumetric> - The formula for a good water shader for games in Unreal 4
Medium article on a practical stylised lake water shader in UE4 using Single Layer Water, animated normals, Fresnel refraction, and intersection foam.
71% match
· <shaders><intermediate><normals><practical><recipe><shader><vertex>