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Elden Ring, scrolling textures, swirling tornadoes.

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Video / channel Intermediate

Martin Donald

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Description

Elden Ring, scrolling textures, swirling tornadoes. is a technical art YouTube video by Martin Donald that recreates Elden Ring style tornado effects in Blender and Godot.

It covers building tapered twisted Bezier geometry with depth, radius, and tilt, exporting to a Godot spatial shader, scrolling noise on twisted UVs, vertex displacement, layered detail noise, finite-difference normals for bump, and a second overlay material with alpha and slight extra displacement for soft volume without full volumetric raymarching.

It is for intermediate technical artists comfortable with Blender mesh export and writing Godot spatial shaders. Basic UV, vertex, and fragment shader literacy is assumed.

The video is free on YouTube with live modeling and shader editing. Project files are mentioned via Patreon in the outro.

It is useful as a practical recipe for scrolling-texture tornadoes that stay cheap enough for real-time game scenes.