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The History of the GPU | GDEX 2025

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Talk Intermediate

Nick Driscoll

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Description

[video] The History of the GPU | GDEX 2025 is an approximately 40-minute conference talk by Nick Driscoll, a Vulkan SDK tools developer at LunarG, presented at GDEX 2025 and uploaded on YouTube with linked slides.

It covers pre-GPU CPU rendering, the high-level drawing algorithm GPUs implement, and how each hardware era shaped PC game visuals. The arc runs from fixed-function triangle rasterizers through programmable pipelines to today's parallel compute-oriented GPUs, with occasional console notes and intentional simplification.

It is for intermediate graphics and game programmers who want historical context for modern GPUs rather than a silicon or API deep dive. Basic rasterization vocabulary helps.

Access is a free YouTube upload. The description includes the GDEX abstract, a speaker bio, and a link to accompanying slides.

It is useful for connecting today's GPU complexity to the sequence of design choices behind fixed-function, programmable, and general-purpose graphics hardware.