- Vulkan Tutorial - Introduction
Official Khronos Vulkan tutorial introducing instances, devices, swapchains, render passes, and the explicit synchronization model.
100% match
· <code><intermediate><basic><buffer><buffers><course><device><draw> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <intermediate><buffer><focused><free><full><layer><offset><rather> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match
· <code><about><buffer><buffers><focused><free><full><ranges> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><focused><free><full><look><mesh><meshes><model> - Jellyfish Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph jellyfish: sine vertex displacement, Y masking, Fresnel tint, and C# tentacle counter-rotation when the body turns.
100% match
· <intermediate><animation><focused><free><full><mesh><meshes><rather> - Tentacle Shader Breakdown (Cyanilux)
Tentacle Shader Breakdown is a May 2022 Cyanilux Shader Graph tutorial for Technically A Challenge (Technically Speaking Discord): a tentacle mesh wraps a movable target via vertex displacement and rotation, not tessellation.
It walks Mesh setup in Blender, TentacleInteract C# for _Radius and _InteractPos, then vertex graph steps - Smoothstep offset, Z clamp, Rotate About Axis, normal rotation, sine length scaling, and sucker pulsation.
100% match
· <intermediate><about><before><focused><free><full><mesh><rather> - Tornado Shader Breakdown (Cyanilux)
Tornado Shader Breakdown is a January 2022 Cyanilux post on a stylized tornado built with Unity URP Shader Graph.
100% match
· <intermediate><focused><free><full><layer><mesh><meshes><rather> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <intermediate><basic><follow><free><full><look><meshes><rather> - Low-Level Graphics in C – Pixel Manipulation and Frame Buffers
freeCodeCamp course video by Gustavo Patsy on low-level pixel graphics in C with SDL3.
94% match
· <code><basic><beginners><buffer><buffers><builds><course><video> - Offscreen Rendering // Vulkan For Beginners #33
Episode 33 of OGLDEV’s Vulkan For Beginners series covering offscreen rendering for post-processing.
93% match
· <code><video><ogldev><already><basic><beginners><episode><images> - VK_EXT_layer_settings — Configure validation layers programmatically
Khronos Vulkan sample demonstrating VK_EXT_layer_settings to configure the Khronos validation layer from application code instead of environment variables or JSON.
92% match
· <code><intermediate><common><covers><layer><trigger><useful><validation> - C++ Concurrency in Action
Reference on multithreading and parallelism in C++ - threads, atomics, locks, and task-based designs.
81% match
· <code><buffer><buffers><intermediate><loading><model><shared> - Beyond simple geometric algebra | Geometric algebra episode 15
All Angles overview of geometric algebra beyond vanilla VGA, covering Clifford algebras with elements that square to 1, -1, or 0 and how those choices yield reflections,…
54% match
· <intermediate><video><already><episode><series><viewers> - Alwan 2.0.0 is out. Colour science in pure C11
Dependency-free colour science library in pure C11 for colour-space conversions, chromatic adaptation, appearance models, and spectral operations.
52% match
· <intermediate><builds><free><models><rather> - bgfx
Cross-platform, graphics-API-agnostic rendering library in a bring-your-own-engine style.
42% match
· <code><intermediate><host><viewers><vulkan>