- Qaws - C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D
Qaws is a dependency-free C11 library by soufianekhiat for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D.
It covers…
100% match
· <library><math><intermediate><soufianekhiat><builds><c11><conversions><dependency> - Filtering -vs- Graphics Round 2
[video] Filtering -vs- Graphics Round 2 is a roughly 26-minute YouTube talk by Neokineogfx that continues an earlier filtering-versus-graphics discussion with a focus on…
71% match
· <math><intermediate><builds><free><pure><rather><space> - CUDA Tile IR
CUDA Tile IR is an NVIDIA open-source GitHub repository for an MLIR-based intermediate representation and compiler stack aimed at tile-based CUDA kernel optimization on NVIDIA…
71% match
· <library><free><management><operations><optional><rather> - Functions: Mix
Functions: Mix is a GM Shaders Mini tutorial by Xor on the shader mix function, covering the math behind linear interpolation and less obvious uses beyond blending two…
71% match
· <math><intermediate><chromatic><free><rather><reference> - Hologram Shader Breakdown (Cyanilux)
A Shader Graph breakdown for Unity URP holograms: world-space scanlines from sine or frac, Fresnel rim, HDR additive tinting, plus optional UV distortion and glitch for quads.
65% match
· <intermediate><colour><free><optional><rather><space> - Creating a Volumetric Ray Marcher
The post builds a march loop along the camera ray inside a mesh volume, sampling tiled 2D slice atlases as pseudo-3D density, accumulating opacity, and clipping to a bounding box while supporting o…
65% match
· <intermediate><builds><conversions><math><reference><space> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
65% match
· <intermediate><free><library><math><rather><reference> - Dithering Series - Part 2
Dithering Series - Part 2 is an interactive visual essay by Damar on visualrambling.space, the second installment in a grayscale dithering series about ordered dithering.
It…
62% match
· <builds><free><math><rather><space> - Coding Adventure: Analyzing Audio
Coding Adventure: Analyzing Audio is a YouTube Coding Adventures episode by Sebastian Lague.
58% match
· <math><intermediate><builds><free><rather><spectral> - meshoptimizer v1.0 GitHub
meshoptimizer v1.0 GitHub is the meshoptimizer.org release post announcing the first major 1.0 version of Arseny Kapoulkine's MIT-licensed mesh optimization library after about…
58% match
· <library><intermediate><free><rather><reference> - Demetri Spanos – Foliated Distance Fields – BSC 2025
This Better Software Conference 2025 talk by Demetri Spanos is a recorded conference presentation titled around foliated distance fields.
58% match
· <math><intermediate><emphasizes><free><rather> - Derivatives, Gradients, Jacobians and Hessians – Oh My!
Derivatives, Gradients, Jacobians and Hessians - Oh My is a single educational blog post by demofox on The blog at the bottom of the sea that explains how these four calculus…
58% match
· <math><intermediate><builds><free><rather><space> - Physically based rendering from first principles
Physically based rendering from first principles is an interactive educational article by imad that builds PBR intuition from the physics of light through material models used in…
56% match
· <math><builds><free><models><spectral> - Ocean Rendering, Part 1 - Simulation
Ocean Rendering, Part 1 - Simulation is an October 2025 technical blog post by Robert Ryan on the theory and mathematics of real-time FFT ocean surface simulation using…
56% match
· <math><free><rather><spectral> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
52% match
· <intermediate><colour><free><rather><space> - Water Shader Breakdown (Cyanilux)
Water Shader Breakdown on cyanilux.com is a free Unity URP Shader Graph tutorial by Cyanilux (updated 2023).
52% match
· <intermediate><colour><free><rather><space> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
52% match
· <intermediate><free><library><rather><reference> - Youtube > Sebastian Lague
Sebastian Lague’s YouTube channel explores programming and graphics topics - procedural generation, pathfinding, ray marching, and game dev experiments - often in Unity but concept
52% match
· <intermediate><free><math><rather><space> - Per Texel Lighting
Per Texel Lighting is a February 2026 technical blog post by Joshua Martinez explaining a Unity project that lights and shadows objects per texture texel instead of per…
52% match
· <intermediate><free><optional><rather><space> - Bezier Curve as Easing Function In C++
Bezier Curve as Easing Function In C++ is a September 2025 guest post by Łukasz Izdebski Ph.D.
52% match
· <library><math><intermediate><free>