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Filtering -vs- Graphics Round 2

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Talk Intermediate

Neokineogfx

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Description

[video] Filtering -vs- Graphics Round 2 is a roughly 26-minute YouTube talk by Neokineogfx that continues an earlier filtering-versus-graphics discussion with a focus on practical use in triangle-based rendering.

It builds on the prior episode and applies filtering ideas to real mesh rendering rather than staying in an abstract filter demo. The video description points to a companion Shadertoy for following the visuals. Topics stay on how filter kernels behave when shading triangles and how that differs from pure image-space filtering experiments.

It is for intermediate to advanced graphics programmers who already watched the first Filtering -vs- Graphics talk and are comfortable with shadertoy-style demos and basic triangle rasterization.

Access is a free YouTube upload with an on-page description and a linked Shadertoy experiment for interactive inspection.

It is useful as a bridge from theoretical filter talk into how the same ideas show up when you shade actual geometry.