- The Art of Code (YouTube Channel)
Video tutorials on advanced fragment-shader techniques - noise, fractals, raymarching, domain warping, and creative coding.
100% match
· <shaders><account><buffers><creative><fractals><hobbyists><integration><raymarching> - FragCoord
FragCoord is a browser-based shader playground and community site for writing animated GLSL-style visuals with a live preview, built by XorDev.
Docs describe an…
100% match
· <shaders><tool><community><demos><editor><live><preview><publish> - Replicating the Shadowglass 3D pixel-art technique
Replicating the Shadowglass 3D pixel-art technique is a February 2026 technical write-up on tesseractc.at that reverse-engineers stable first-person pixel-art rendering inspired…
94% match
· <shaders><art><artists><buffers><cubemap><cubemaps><demos><raymarching> - The Book of Shaders
Gentle step-by-step guide to fragment shaders - shaping functions, patterns, image processing, simulation, and raymarching.
81% match
· <shaders><creative><editor><generative><glsl><live><raymarching> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
75% match
· <artists><community><editor><hobbyists><license><raymarching> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
62% match
· <art><community><gallery><live><structured> - Neural Super Sampling
Neural Super Sampling is an Arm model card on Hugging Face for NSS, a temporal super sampling network aimed at mobile GPUs that reconstructs higher-resolution frames from…
62% match
· <community><demos><inputs><integration><license> - ShaderToy - Unofficial Blog
Unofficial but widely referenced knowledge base for ShaderToy - GLSL ES quirks, performance tricks, buffer usage, antialiasing, and SIMD/warp divergence.
60% match
· <shaders><buffers><glsl><multipass><shadertoy><webgl> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
60% match
· <tool><artists><community><features><works><shadertoy> - Pico GPU
Pico GPU is a small educational GPU environment hosted for learning and experimenting with shaders under a strict memory budget.
It targets 640x480 at 60 FPS with 24-bit depth…
58% match
· <shaders><tool><buffers><community><demos><hobbyists> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
56% match
· <shaders><art><buffers><community><structured> - Elden Ring, scrolling textures, swirling tornadoes.
Elden Ring, scrolling textures, swirling tornadoes.
56% match
· <shaders><art><artists><live><raymarching> - Video Game Blurs (and how the best one works)
Video Game Blurs (and how the best one works) is an interactive graphics article on FrostKiwi's Secrets that teaches realtime blur algorithms in the browser with WebGL demos,…
56% match
· <shaders><account><demos><live><works> - Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics
Environment and Light in Godot: Setting Up For Photorealistic 3D Graphics is a practical Godot tutorial by Karl Bittner on hexaquo that builds a reusable daytime photorealism…
56% match
· <shaders><artists><default><editor><structured> - On Shaping Light
On Shaping Light is a June 2025 tutorial article by Maxime Heckel on combining post-processing with volumetric raymarching to build real-time light shafts for React Three Fiber…
56% match
· <shaders><buffer><demos><live><raymarching> - Generative AI model for Global Illumination effects
Generative AI model for Global Illumination effects is a July 2025 AMD GPUOpen Learn article by SungYe Kim, Wojciech Uss, Wojciech Kalinski, Alexandr Kuznetsov, and Harish Anand…
56% match
· <shaders><buffer><buffers><generative><inputs> - GTC 2026
Landing page by Jendrik Illner for NVIDIA GTC 2026, noting the conference runs March 16-19 and presents generative AI and NVIDIA technology updates.
52% match
· <all><community><generative><live><platform> - Wicked Engine
Open-source C++ game engine with modern rendering features - real-time ray tracing, mesh shaders, GPU-driven rendering, and a lightweight editor.
50% match
· <default><editor><features><platform> - Low-Level Graphics in C – Pixel Manipulation and Frame Buffers
freeCodeCamp course video by Gustavo Patsy on low-level pixel graphics in C with SDL3.
50% match
· <buffer><buffers><demos><platform> - Texel Density Explained
Texel Density Explained is a Hugh Chew YouTube lesson on texel density for environment and prop art, covering metrics, UV setup, and how density differs from visual fidelity.
It…
50% match
· <art><artists><demos><editor>