- Shades of Halftone
Blog tutorial by Maxime Heckel on artistic halftone post-processing in GLSL fragment shaders.
100% match
· <shaders><beginner><browser><creative><experience><fragment><live><patterns> - FragCoord
FragCoord is a browser-based shader playground and community site for writing animated GLSL-style visuals with a live preview, built by XorDev.
Docs describe an…
92% match
· <shaders><beginner><browser><editor><fragment><live><raymarching><uniforms> - On Shaping Light
On Shaping Light is a June 2025 tutorial article by Maxime Heckel on combining post-processing with volumetric raymarching to build real-time light shafts for React Three Fiber…
90% match
· <shaders><live><matrices><processing><raymarching><shaping><uniforms><glsl> - ShaderToy
Platform for fullscreen GLSL fragment shaders with live coding and a large community gallery.
81% match
· <shaders><creative><editor><generative><glsl><live><raymarching> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
81% match
· <shaders><colors><examples><fragment><matrices><online><random> - Implementing a foil sticker effect
Implementing a foil sticker effect is an August 2025 technical blog post by Nikolaos Papadopoulos on 4rknova.com showing a custom Three.js shader for peeling holographic foil…
77% match
· <shaders><browser><fragment><live><normals><uniforms><glsl> - Intro to Shader Graph (Cyanilux)
Long-form Cyanilux primer on Unity Shader Graph: package and URP/HDRP setup, graph templates, the node editor, data types, previews, properties, keywords, and sub-graphs.
71% match
· <shaders><beginner><editor><examples><introduction><online><step> - Shape Shader Functions WITHOUT Knowing Math!
This YouTube video from Cashew OldDew is a free shader lesson on using mathematical functions as shape-building tools in shaders, presented as one tutorial rather than a channel…
71% match
· <shaders><beginner><browser><fragment><patterns><shaping><workflows> - Better sRGB to greyscale conversion
Better sRGB to greyscale conversion is an October 2025 technical blog post on 30fps.net about converting gamma-encoded sRGB to greyscale without misusing Rec.
69% match
· <shaders><colors><image><maps><processing><step> - Elden Ring, scrolling textures, swirling tornadoes.
Elden Ring, scrolling textures, swirling tornadoes.
69% match
· <shaders><bump><fragment><live><normals><raymarching> - Field Guide to TSL and WebGPU
Field Guide to TSL and WebGPU is a free long-form tutorial by Maxime Heckel on porting WebGL and Three.js effects to Three.js Shading Language and the WebGPU backend.
It…
69% match
· <shaders><browser><creative><language><patterns><processing> - The Art Of Packing Data
The Art Of Packing Data is a long technical blog post by redorav on The Code Corsair.
69% match
· <shaders><colors><examples><normals><patterns><sections> - Figma rendering: Powered by WebGPU
Figma rendering: Powered by WebGPU is an engineering blog post by Alex Ringlein and Luke Anderson describing how Figma migrated its browser design renderer from WebGL toward…
65% match
· <shaders><browser><canvas><experience><hello><glsl> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
58% match
· <shaders><beginner><examples><introduction><online><step> - A gentle introduction to shaders (Alan Zucconi)
Alan Zucconi's A gentle introduction to shaders in Unity3D (June 2015) is part one of his Gentle Introduction series on alanzucconi.com, aimed at Unity developers new to GPU programs.
It connects vertices, materials, and shaders in Unity's pipeline, covering ShaderLab Properties and SubShader layout, inspector uniforms, Queue tags, ZTest, and the surface-versus-vertex/fragment split for lighting versus effects.
Little prior shader knowledge is assumed; fixed-function shaders are skipped as obsolete.
58% match
· <shaders><beginner><examples><gentle><introduction><online> - Dithering Series - Part 2
Dithering Series - Part 2 is an interactive visual essay by Damar on visualrambling.space, the second installment in a grayscale dithering series about ordered dithering.
It…
58% match
· <shaders><beginner><diffusion><maps><matrices><patterns> - Alan Zucconi - Tutorials
200+ tutorials on game dev math, shaders, Unity techniques, inverse kinematics, and ML topics.
56% match
· <shaders><gentle><introduction><maps><raymarching> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
56% match
· <shaders><examples><online><processing><step> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
56% match
· <shaders><examples><fragment><online><step> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
56% match
· <shaders><examples><fragment><online><step>