- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <shaders><intermediate><blog><effect><free><full><noise><shader> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><intermediate><blog><around><displacement><effect><free><full> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><intermediate><blog><alpha><based><effect><free><full> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><intermediate><blog><axis><based><effect><fake><free> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <shaders><intermediate><blog><axis><based><effect><fragment><free> - Fog Plane Shader Breakdown (Cyanilux)
Shader Graph tutorial for unlit fog planes on quads that sample scene depth for vertical fog and doorway fades, with simple and accurate reconstruction paths in Unity URP.
100% match
· <shaders><intermediate><blog><alpha><based><effect><fake><free> - Holofoil Card Shader Breakdown (Cyanilux)
Unity URP Shader Graph breakdown of stylized holofoil trading cards: tangent-space view distortion, rainbow sampling, region masks, stencil portal windows, and bloom notes.
100% match
· <shaders><intermediate><blog><effect><foil><free><full><holographic> - Hologram Shader Breakdown (Cyanilux)
A Shader Graph breakdown for Unity URP holograms: world-space scanlines from sine or frac, Fresnel rim, HDR additive tinting, plus optional UV distortion and glitch for quads.
100% match
· <shaders><intermediate><blog><based><effect><fragment><free><fresnel> - Liquid Shader Breakdown (Cyanilux)
A May 2019 Unity URP Shader Graph breakdown that clips geometry by world height, fakes a liquid top with two-sided back faces, and adds foam plus optional sine wobble.
100% match
· <shaders><intermediate><blog><back><based><effect><fake><free> - Polar Coordinates (Cyanilux)
Cyanilux's Polar Coordinates (May 2019, updated Dec 2023) is a Shader Graph article on converting Cartesian UVs to polar space with the Polar Coordinates node.
It explains Center, Radial Scale, and Length Scale, quotes the generated Unity HLSL, and uses Split so R is distance from center and G is angle from the downward reference (with notes on negative preview values).
100% match
· <shaders><blog><axis><effect><free><full><post><shader> - Soft Foliage Shader Breakdown (Cyanilux)
Soft Foliage Shader Breakdown is a March 2021 Cyanilux post documenting soft-shaded foliage for Unity URP Shader Graph, with full notes beyond the original Twitter demo.
It cove
100% match
· <shaders><intermediate><blog><alpha><displacement><effect><free><full> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <shaders><intermediate><blog><alpha><around><based><effect><free> - Tentacle Shader Breakdown (Cyanilux)
Tentacle Shader Breakdown is a May 2022 Cyanilux Shader Graph tutorial for Technically A Challenge (Technically Speaking Discord): a tentacle mesh wraps a movable target via vertex displacement and rotation, not tessellation.
It walks Mesh setup in Blender, TentacleInteract C# for _Radius and _InteractPos, then vertex graph steps - Smoothstep offset, Z clamp, Rotate About Axis, normal rotation, sine length scaling, and sucker pulsation.
100% match
· <shaders><intermediate><blog><around><displacement><effect><free><full> - Tornado Shader Breakdown (Cyanilux)
Tornado Shader Breakdown is a January 2022 Cyanilux post on a stylized tornado built with Unity URP Shader Graph.
100% match
· <shaders><intermediate><blog><alpha><around><displacement><effect><free> - Vertex Displacement (Cyanilux)
Vertex Displacement is a free Cyanilux blog tutorial (updated Jan 2023) on moving vertices in Unity Shader Graph, part of the site URP breakdown collection.
It covers vertex versus fragment stages on the Master Stack, Object-space scale and offset with Time animation, and fragment-only node limits.
100% match
· <shaders><intermediate><blog><displacement><effect><fragment><free><full> - Waterfall Shader Breakdown (Cyanilux)
Waterfall Shader Breakdown (Cyanilux, May 2023) on cyanilux.com documents a stylized URP Shader Graph waterfall that parts around a moving sphere, turning popular 2019 demo into a step-by-step article.
A sphere signed distance field with clamped Y extends the alpha-clipped hole below the sphere; sine offsets along tangents wobble cutout and edges without vertex displacement.
100% match
· <shaders><intermediate><blog><alpha><effect><free><full><look> - Deferred Shading (CatlikeCoding)
Rendering 13 on Catlike Coding is Jasper Flick's chapter on Unity deferred shading, part of the Built-in RP Rendering series (Unity 5.5).
100% match
· <blog><access><article><free><look><path><shading><technical> - Easing Functions
Easings.net is a free interactive cheat sheet by Andrey Sitnik and Ivan Solovev for choosing easing functions that control how a parameter changes over normalized animation time.
The catalog lists quad, cubic, quart, quint, exponential, circular, elastic, and bounce curves in ease-in, ease-out, and ease-in-out forms.
100% match
· <intermediate><blog><access><article><back><free><helps><page> - ColinLeung-NiloCat GitHub - URP Toon Lit Shader Example
UnityURPToonLitShaderExample is a minimal but complete URP toon lit shader sample - thousands of stars - showing how to author a custom Lit pass in URP with cel shading controls.
100% match
· <shaders><intermediate><access><blog><custom><free><shader><source> - Cyanilux GitHub - URP Shader Graph Custom Lighting
URP_ShaderGraphCustomLighting shows how to extend Shader Graph with custom lighting models in URP - custom function nodes, includes, and keyword-aware lighting loops.
Bridges Sh
100% match
· <shaders><intermediate><access><blog><custom><free><shader><source>