- Procedural Pixels Blog
Blog focused on Unity rendering, GPU/CPU profiling, and production optimization case studies.
79% match
· <general><optimization><shaders><blog><articles><profiling><workflows><renderdoc> - The Unity Library (Stelabouras)
Stelabouras Unity Library (unity.stelabouras.com) is a curated searchable index of Unity tutorials, tools, creators, and graphics resources aggregated for quick discovery.
Commu
69% match
· <general><articles><curated><entry><shaders><workflows> - A case for learning GPU programming with a compute-first mindset
A case for learning GPU programming with a compute-first mindset is a 2025 blog essay on Maister Graphics Adventures arguing that new GPU programmers should learn compute,…
67% match
· <optimization><blog><pipeline><profiling><readers><workflows><renderdoc> - Render Hell 2.0
An illustrated, artist-friendly deep dive into the GPU raster pipeline - draw calls, batching, vertex fetch, rasterization, and bottlenecks.
65% match
· <general><optimization><beginner><articles><curated><pipeline><shaders> - Egor Nikolaev - Production Notes
Technical-art blog with Unity production notes, scene readability breakdowns, OKlab color analysis, and URP diagnostic workflows.
65% match
· <general><shaders><blog><articles><techart><workflows> - Game Optimization - Introduction & General Principles - Episode 1
Game Optimization - Introduction & General Principles - Episode 1 is the opening video in Ben Cloward's game optimization series, demonstrated in Unreal and Unity with…
65% match
· <general><optimization><beginner><pipeline><profiling><shaders> - ARM Learning Paths - Mobile, Graphics, and Gaming
Structured hands-on learning paths for mobile graphics, gaming, and ML on Arm hardware.
58% match
· <general><optimization><profiling><structured><workflows><renderdoc> - Game Art Tricks (Simonschreibt)
A long-running series of tech-art breakdowns from shipped games (GTA V, Diablo, Zelda, etc.).
58% match
· <general><shaders><pipeline><techart><renderdoc> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
58% match
· <general><blog><curated><math><structured><visual> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
58% match
· <shaders><blog><articles><literacy><math> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
58% match
· <shaders><blog><articles><pipeline><structured> - The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2
The Graphics Pipeline and Rendering Types - Game Optimization - Episode 2 is a YouTube fundamentals video by Ben Cloward that opens his Game Optimization series with pipeline…
58% match
· <general><beginner><literacy><optimization><pipeline><profiling> - How I'd Learn Graphics Programming Today
The sheet with Paszkowski, Bogaczyński, and Sikachev filters resources by topic, level, and media.
54% match
· <general><shaders><beginner><blog><curated><roadmap> - Dithering Series - Part 2
Dithering Series - Part 2 is an interactive visual essay by Damar on visualrambling.space, the second installment in a grayscale dithering series about ordered dithering.
It…
54% match
· <general><shaders><beginner><blog><math><readers><visual> - ARM Streamline Performance Analyzer
Arm's mobile GPU/CPU profiler for Android and embedded targets.
52% match
· <optimization><profiling><shaders><renderdoc> - Optimize Your Game with the Unity Profile Analyzer
Official Unity guide to the Profile Analyzer package, which aggregates CPU marker data across many profiler frames.
52% match
· <optimization><profiling><workflows><renderdoc> - Benchmarking GPU pipeline stages
The work measures isolated rendering pipeline stages with a custom Unity 6000.2.9 engine loop, custom render pipeline, DX12, and the DXC shader compiler instead of profiling a full production scene.
52% match
· <optimization><shaders><blog><pipeline><readers> - I made this shader run 5x faster
The original shader layers animated cellular (Voronoi) noise with distorted UVs and procedural value noise, with no texture assets.
52% match
· <optimization><shaders><blog><profiling><visual> - Adventures in Neural Rendering part 2: Cooperative vectors
Technical blog post by Kostas Anagnostou on Interplay of Light, part 2 of Adventures in Neural Rendering, on Cooperative Vectors for MLP inference in shaders.
52% match
· <optimization><shaders><blog><math><readers> - Inline vs Pipeline Ray Tracing
Inline vs Pipeline Ray Tracing is a November 2025 Evolve Benchmark blog post by Manon Oomen comparing the two DirectX and Vulkan-style ray-tracing programming models as…
52% match
· <optimization><shaders><blog><pipeline><readers>