- Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
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· <code><blog><explaining><free><post><read><small><texture> - Believable Caustics Reflections (Alan Zucconi)
Believable Caustics Reflections is Alan Zucconi's September 2019 Unity blog post on faking pool-style ripple caustics without ray tracing, sparked by Florian Gelzenleuchter's popular shader GIF.
One tileable texture is sampled twice in a Surface shader at different scales and scroll speeds, combined with min(), then tinted onto albedo with slight RGB UV offsets for dispersion.
The walkthrough covers _ST tiling, _Time animation, HDR albedo above 1.0, and Post Processing Stack v2 bloom.
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· <blog><article><free><one><post><programmers><technical><texture> - Blending Meshes into Terrain (Inresin)
Louis Waloschek's April 2020 Inresin tutorial blends static meshes into Unity Terrain using baked depth masks and Amplify surface shaders.
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· <code><advanced><blog><article><free><one><programmers><technical> - Custom Post Processing in URP / Unity 2021.3 (Febucci)
Federico Bellucci's May 2022 Febucci article covers custom post-processing in Unity URP on Unity 2021.x (URP 12.1.5), when volume-backed custom effects lacked clear docs.
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· <code><blog><article><free><post><programmers><read><technical> - Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <code><advanced><blog><article><free><nothing><one><post> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <aimed><beyond><free><practical><source><technical><texture><want> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <blog><article><embedded><free><page><short><technical><versus> - Half-Edge Data Structure
The flipcode archives article from August 2000 explains the half-edge b-rep for triangle meshes.
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· <blog><article><cost><diagrams><enables><html><page><programmers> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <blog><article><author><embedded><free><technical><use><want> - Partial Derivatives (ddx, ddy, fwidth) (Ronja)
Ronja’s tutorial 046 demystifies HLSL partial derivatives: ddx and ddy measure how a value changes across 2×2 pixel quads, and fwidth combines them for screen-space-aware filtering.
Demonstrates greyscale debug views, then builds an anti-aliased step (aaStep) that widens cutoffs by one pixel’s gradient - reducing jaggy fire, toon bands, and procedural edges versus raw step().
Includes a scrolling noise fire shader comparing step, aaStep, and smoothstep.
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· <blog><article><detail><explaining><free><programmers><technical><use> - Physically Based Rendering
Alex Tardif’s Physically Based Rendering page is a practitioner-oriented explainer of energy-conserving shading terms - diffuse, specular, Fresnel, and microfacet models - for real
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· <blog><article><expected><free><one><post><programmers><read> - Ronja
’s tutorials hub indexes dozens of beginner-friendly Unity shader lessons - from UV basics, fire, and fwidth anti-aliasing to compute buffers and post effects.
Each post ships c
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· <blog><article><explaining><free><nothing><one><programmers><technical> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
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· <blog><aimed><article><blocks><free><page><post><technical> - Shader Graph Custom Function Nodes Collection (Tim Coster, Sep 2020)
Tim Coster’s September 2020 CosterGraphics article lists Unity Shader Graph Custom Function nodes from his Shader Graph tutorials.
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· <blog><article><free><html><page><programmers><technical><use> - ShaderQuest (Harry Alisavakis)
ShaderQuest is Harry Alisavakis's sequenced shader tutorial series on halisavakis.com, indexed as a category with Parts 0-6 from early 2021.
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· <blog><article><bit><coding><free><programmers><short><technical> - Cyanilux GitHub - Shader Graph Variables
ShaderGraphVariables by Cyanilux provides editor tooling or samples for managing Shader Graph blackboard variables consistently across graphs - reducing magic strings and duplicate
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· <blog><free><one><source><use><useful><want><work> - Cyanilux GitHub - URP Blit Renderer Feature
URP_BlitRenderFeature demonstrates a ScriptableRendererFeature that performs full-screen blits in Universal RP - template for custom post effects, copying buffers, or chaining pass
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· <bit><blog><free><post><source><texture><use><useful> - ryanslikesocool GitHub - Mecanim2Texture
Mecanim2Texture (ryanslikesocool) bakes skeletal animation into textures for vertex-animation or GPU skinning style effects - related workflow to VAT for specific art styles.
Un
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· <blog><free><one><source><texture><useful><want><work> - Unity GitHub - BoatAttack Demo
Unity Technologies BoatAttack demo showcases URP water, lighting, and large outdoor scenes with production-minded settings - reference project for stylized realistic water on URP.
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· <blog><free><meant><post><small><source><useful><want> - Cyanilux Gist - Tex2DArray Creator
Cyanilux gist Tex2DArray Creator script helps build Texture2DArray assets in Unity from numbered slices - common for texture atlasing, terrain splats, and shader array sampling.
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· <blog><compression><format><free><page><source><texture><useful>