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Advanced Shader Delivery expands Public Preview with AMD

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Wendy Ho

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Advanced Shader Delivery expands Public Preview with AMD is a Microsoft DirectX Developer Blog post by Wendy Ho on widening the Advanced Shader Delivery (ASD) public preview beyond ROG Xbox Ally handhelds to Windows 11 PCs with AMD RDNA GPUs. ASD precompiles shaders at content download time to reduce first-run hitching.

The article explains how ASD packages precompiled shader payloads through the Agility SDK and Xbox Partner Center workflows, with Forza Horizon 6 highlighted as a shipping example. It lists device, OS, and driver requirements for players and integration steps for developers evaluating ASD on PC.

Intermediate PC graphics programmers and technical directors investigating shader-pipeline stutter fixes are the readers. Some DirectX 12 Agility SDK familiarity is assumed.

The announcement is a free Microsoft dev blog entry with links to SDK documentation. ASD coverage appears in DirectX ecosystem news alongside other Agility SDK stutter-reduction features.