- Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><advanced><blog><custom><explains><free><full><notes> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match
· <blog><free><full><note><post><read><shader><view> - Forcefield Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph forcefield: Fresnel edges, depth intersections, Scene Color refraction, noise distortion, and impact ripples via custom HLSL and C#.
100% match
· <blog><advanced><free><full><post><read><shader><view> - GPU Instanced Grass Breakdown (Cyanilux)
A Cyanilux URP breakdown on GPU-instanced grass: procedural draw APIs, structured buffers, Shader Graph instancing hooks, and optional indirect draws with compute frustum culling.
100% match
· <blog><draw><free><full><note><post><read><shader> - Holofoil Card Shader Breakdown (Cyanilux)
Unity URP Shader Graph breakdown of stylized holofoil trading cards: tangent-space view distortion, rainbow sampling, region masks, stencil portal windows, and bloom notes.
100% match
· <blog><effects><explains><free><full><read><sample><shader> - Intro to Shader Graph (Cyanilux)
Long-form Cyanilux primer on Unity Shader Graph: package and URP/HDRP setup, graph templates, the node editor, data types, previews, properties, keywords, and sub-graphs.
100% match
· <blog><data><free><full><note><post><read><render> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><blog><data><explains><free><full><post><read> - Local UVs for Sprites in Sprite Sheet/Atlas (Cyanilux)
Unity shader techniques for per-sprite 0-1 UVs when sprites live in sheets or atlases: C# UV remap with Shader Graph/HLSL, plus URP object-space and renderer-bounds alternatives.
100% match
· <code><blog><effects><free><full><post><read><shader> - Sprite Glow/Outline Shader Breakdown (Cyanilux)
Sprite Glow/Outline Shader Breakdown is a March 2020 Cyanilux article for URP Shader Graph on 2D sprites.
100% match
· <blog><around><effects><free><full><read><shader><work> - Toon Glass Shader Breakdown (Cyanilux)
Toon Glass Shader Breakdown is a January 2020 Cyanilux Shader Graph post (updated October 2023) that fakes cartoon window glass: solid diagonal lines on a transparent quad that shift when the camera translates.
It uses an Unlit transparent surface with Offset, Scale Multiplier, A/B line-count, Line Width, and Line Alpha properties.
100% match
· <blog><free><full><move><note><post><read><shader> - Vertex Displacement (Cyanilux)
Vertex Displacement is a free Cyanilux blog tutorial (updated Jan 2023) on moving vertices in Unity Shader Graph, part of the site URP breakdown collection.
It covers vertex versus fragment stages on the Master Stack, Object-space scale and offset with Time animation, and fragment-only node limits.
100% match
· <blog><about><data><free><full><move><post><read> - Writing Shader Code in Universal RP (v2) (Cyanilux)
Writing Shader Code in Universal RP (v2) is Cyanilux's ShaderLab and HLSL guide for Unity URP (2021, updated 2022).
100% match
· <code><advanced><blog><draw><explains><frame><free><full> - Outline Shader (Roystan)
Erik Roystan Ross's Unity article (2018.3, about fifty minutes) teaches screen-space outlines as a custom post-processing stack effect.
100% match
· <blog><around><draw><effects><engine><free><post><screen> - ColinLeung-NiloCat GitHub - UnityURP-MobileDrawMeshInstancedIndirectExample
ColinLeung-NiloCat’s MobileDrawMeshInstancedIndirect example shows grass/foliage-style GPU instancing on mobile URP using DrawMeshInstancedIndirect and compute-friendly buffers.
100% match
· <code><advanced><blog><draw><free><mobile><sample><shader> - ColinLeung-NiloCat GitHub - URP Unlit Screen Space Decal Shader
UnityURPUnlitScreenSpaceDecalShader demonstrates projector-style decals in URP using screen-space or unlit decal patterns compatible with the forward renderer.
Shows mesh/decal
100% match
· <blog><extra><free><sample><screen><shader><useful><without> - Cyanilux GitHub - URP Shader Graph Custom Lighting
URP_ShaderGraphCustomLighting shows how to extend Shader Graph with custom lighting models in URP - custom function nodes, includes, and keyword-aware lighting loops.
Bridges Sh
100% match
· <blog><custom><free><render><sample><shader><useful><without> - mxgmn GitHub - Wave Function Collapse
Algorithm is engine-agnostic; repo includes C# demos and explanations of the WFC collapse loop.
100% match
· <blog><free><input><sample><shader><single><useful><without> - phi-lira GitHub - Custom SRP Template
Educational stepping stone before customizing URP/HDRP or writing company-specific renderers.
100% match
· <advanced><blog><custom><free><note><render><sample><shader> - Unity GitHub - BoatAttack Demo
Unity Technologies BoatAttack demo showcases URP water, lighting, and large outdoor scenes with production-minded settings - reference project for stylized realistic water on URP.
100% match
· <blog><free><post><sample><shader><useful><without><work> - Unity GitHub - Graphics
Unity-Technologies/Graphics monorepo hosts URP, HDRP, Shader Graph, and core render pipeline packages - canonical HLSL, C# renderer code, and sample projects.
Primary upstream f
100% match
· <about><blog><free><render><sample><shader><useful><without>