← All resources

Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview

Auto-discovered

Blog Intermediate

Tanner, Wendy, Randy

Visit resource ↗

Description

Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview is a September 2025 DirectX Developer Blog post by Tanner, Wendy, and Randy announcing retail Agility SDK 1.618 and promoting 1.716 features out of preview.

It introduces Advanced Shader Delivery for shipping precompiled shaders at download time. Topics include State Object Database collection with d3dconfig, offline IHV compilers that produce Precompiled Shader Databases, installer registration APIs, and partner notes for AMD, Intel, Qualcomm, and NVIDIA, with Xbox PC app plans for ROG Xbox Ally devices.

It is for intermediate D3D12 game developers preparing build flows for ahead-of-time shader delivery on Windows and Xbox PC.

The post is a free Microsoft blog with tool commands, API pointers, and a short history of D3D shader caching.

It is useful when planning SODB collection and local PSDB registration before broader storefront support.