- GDC 2026: DirectX is Bringing Console-Level Developer Tools to Windows
GDC 2026: DirectX is Bringing Console-Level Developer Tools to Windows is a March 2026 Microsoft Game Dev article by Will Tuttle summarizing DirectX GDC tooling news with AMD,…
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· <code><tool><blog><api><developers><dump><gpu><sdk> - RenderDoc - Version v1.43
GitHub release notes for RenderDoc version v1.43 by baldurk, covering a new custom annotations API plus UI, API, and bugfix updates.
Highlights include rich typed annotations on…
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· <tool><api><application><highlights><include><new><updates><windows> - New Vulkan Game Engine Tutorial: Build Your Own Production-Ready Rendering Engine
New Vulkan Game Engine Tutorial: Build Your Own Production-Ready Rendering Engine is a Khronos Vulkan Working Group blog post announcing Building a Simple Game Engine, a tutorial…
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· <code><blog><api><developers><gpu><include><linux><new> - The State of Vulkan on Apple – Jan. 2026
The State of Vulkan on Apple - Jan.
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· <code><blog><apple><current><developers><kosmickrisp><linux><lunarg> - Introducing the Vulkan Drivers Tab
Introducing the Vulkan Drivers Tab is a LunarG blog post on a new Drivers section in the Vulkan Configurator (vkconfig) shipped with Vulkan SDK 1.4.328.0.
It covers adding…
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· <code><tool><blog><application><developers><gpu><include><linux> - Tellusim Core SDK - Open Source
Tellusim Core SDK - Open Source is the GitHub repository for Tellusim Core SDK, the foundational C++ layer of the Tellusim Engine for cross-platform graphics, compute, and…
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· <code><tool><api><developers><gpu><linux><macos><sdk> - Mastering GFXReconstruct: Part 2
This LunarG blog post is the second installment in the Mastering GFXReconstruct series.
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· <code><tool><blog><api><developers><linux><lunarg><macos> - PIX 2509.25 – support for new D3D features and devices, and misc bug fixes
PIX 2509.25 - support for new D3D features and devices, and misc bug fixes is a September 2025 PIX on Windows release post by Austin Kinross for PIX 2509.25 after the 2507.11…
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· <code><tool><blog><application><current><developers><new><sdk> - LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct
LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct is a LunarG announcement summarizing the company's Khronos Vulkan Birds of a Feather talks at SIGGRAPH 2025 in…
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· <code><tool><blog><announcement><apple><developers><highlights><improvements> - A Vulkan on Metal Mesa 3D Graphics Driver
LunarG publishes a company blog post announcing KosmicKrisp, a Vulkan-on-Metal Mesa 3D graphics driver built for Apple Silicon inside Mesa's Vulkan driver framework.
The driver…
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· <code><blog><announcement><apple><include><kosmickrisp><lunarg><macos> - Mastering GFXReconstruct: Part 4
Mastering GFXReconstruct: Part 4 is a January 2026 LunarG blog post in the GFXReconstruct series.
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· <code><tool><blog><api><developers><gpu><lunarg><releases> - Shipping WebGPU on Windows in Firefox 141
Shipping WebGPU on Windows in Firefox 141 is a July 2025 Mozilla Gfx Team Blog post by jblandy announcing that Firefox 141 enables WebGPU on Windows after years of…
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· <code><blog><api><developers><gpu><include><linux><windows> - UPDATED! Configuring Vulkan Layers White Paper
UPDATED! Configuring Vulkan Layers White Paper is a March 2026 LunarG post by Christophe Riccio announcing an updated Vulkan SDK reference for layer configuration.
From SDK…
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· <code><api><developers><lunarg><platforms><sdk><validation><vulkan> - AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026
AMD GPUOpen blog post by Alexander Blake-Davies and Joe Rozek summarizing Microsoft GDC 2026 DirectX announcements and AMD's planned Radeon and tool-suite support.
It covers…
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· <code><tool><blog><developers><dump><gpu><include><sdk> - DirectX 12 News from GDC 2026 - My Comments
Long blog essay by Adam Sawicki reacting to Microsoft's DirectX 12 announcements from GDC 2026 (9-13 March).
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· <code><tool><blog><announcement><api><dump><gpu><tooling> - How to Not be Scared of SPIR-V
Vulkanised 2026 talk by Spencer Fricke of LunarG on demystifying SPIR-V for graphics developers.
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· <code><developers><include><lunarg><sdk><tooling><validation><vulkan> - Intent to ship: WebGPU on Windows
This is a Mozilla dev-platform mailing-list Intent to Ship post by Jim Blandy announcing that WebGPU will ride the trains to release in Firefox 141 on Windows, with other…
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· <code><blog><application><gpu><linux><macos><platforms><windows> - What's New in WebGPU (Chrome 153-154)
Chrome Developers changelog for WebGPU in Chrome 153–154.
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· <code><developers><extensions><highlights><macos><new><updates> - WWDC25: Unlock GPU computing with WebGPU | Apple
[video] WWDC25: Unlock GPU computing with WebGPU | Apple is a WWDC25 session from Apple Developer in which Safari engineer Mike explains WebGPU for graphics and general-purpose…
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· <code><api><apple><developers><gpu><updates><validation> - Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview
Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview is a September 2025 DirectX Developer Blog post by Tanner, Wendy, and Randy announcing retail Agility SDK…
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· <code><tool><blog><api><developers><include><sdk><windows>