- Vulkan Tutorial - Introduction
Official Khronos Vulkan tutorial introducing instances, devices, swapchains, render passes, and the explicit synchronization model.
100% match
· <code><intermediate><buffer><buffers><command><devices><dynamic><passes> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <code><explains><focused><free><including><index><pairs><passes> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match
· <code><buffer><buffers><focused><fragment><free><index><pairs> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match
· <intermediate><developers><especially><focused><free><index><pairs><particle> - Intro to Shader Graph (Cyanilux)
Long-form Cyanilux primer on Unity Shader Graph: package and URP/HDRP setup, graph templates, the node editor, data types, previews, properties, keywords, and sub-graphs.
100% match
· <based><data><focused><free><including><index><pairs><pipelines> - Intro to the Shader Pipeline (Cyanilux)
Introductory Cyanilux blog post on Unity meshes, shader stages, render pipelines, materials, C# property setup, batching, and forward versus deferred paths.
100% match
· <code><concepts><data><explains><focused><free><index><pairs> - Jellyfish Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph jellyfish: sine vertex displacement, Y masking, Fresnel tint, and C# tentacle counter-rotation when the body turns.
100% match
· <intermediate><based><developers><especially><focused><free><index><pairs> - Rain Effects Breakdown (Cyanilux)
Rain Effects Breakdown (July 2023) is a Cyanilux walkthrough pairing Shuriken rain with Shader Graph ripples, puddles, and rain-on-surface shaders.
Particles use stretched billboards in a scaled box with URP or Built-in unlit materials; VFX Graph is noted for URP or HDRP.
100% match
· <intermediate><developers><focused><free><including><index><pairs><particle> - Testing WebGPU data layouts with Facet
Blog post on unit-testing Rust struct layouts against WGSL using Facet reflection and naga.
96% match
· <code><intermediate><buffers><compute><data><shaders><shows><webgpu> - Adding Native Gaussian Splatting Support to Three.js
Ben Houston blog post on contributing native Gaussian Splatting to Three.js with WebGPU/TSL, including SPZ v3/v4 loaders, a reusable GPU counting sort, and SH1–SH3 view-dependent…
94% match
· <code><data><developers><gpu><including><passes><useful><webgpu> - Optimizing GPU-driven particle system to run 4x faster
The burning-object effect already simulates and draws on the GPU with compute shaders, append buffers, indirect dispatch, and indirect instanced rendering; this piece profiles each pass and tighten…
90% match
· <intermediate><buffers><compute><gpu><indirect><particle><passes><render> - Synchronization, again... // Vulkan For Beginners #32
Vulkan For Beginners tutorial on the Synchronization2 API and vkCmdPipelineBarrier2.
83% match
· <code><video><access><api><compute><demo><explains><shows> - C++ Concurrency in Action
Reference on multithreading and parallelism in C++ - threads, atomics, locks, and task-based designs.
81% match
· <code><buffer><buffers><command><data><intermediate><recording> - LunarG Releases Vulkan SDK 1.4.357.0
LunarG announcement for Vulkan SDK 1.4.357.0 for Linux, macOS, and Windows, matching Vulkan API revision 1.4.357.
81% match
· <code><api><apple><developers><gpu><updates><validation> - Cyanilux - Resources
A curated, filterable index of shader and Unity rendering resources - Cyanilux's own tutorials plus external links.
75% match
· <buffers><groups><index><passes><shaders><vertex> - What's New in WebGPU (Chrome 153-154)
Chrome Developers changelog for WebGPU in Chrome 153–154.
71% match
· <code><intermediate><buffer><developers><updates><webgpu><wgsl> - Vulkan Tutorial - Building a Simple Engine
Follow-on official Khronos tutorial track that grows the basics into a simple engine structure with reusable abstractions.
69% match
· <code><developers><performance><pipelines><structure><textures> - ShaderToy
Platform for fullscreen GLSL fragment shaders with live coding and a large community gallery.
50% match
· <buffer><buffers><live><platform>