- Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
100% match
· <code><blog><access><better><build><devices><free><new> - Roystan
(roystan.net) is a personal Unity blog whose articles index lists long shader tutorials plus shorter gameplay notes from 2018-2019.
100% match
· <intermediate><blog><apis><developers><fixes><free><plus><post> - ColinLeung-NiloCat GitHub - URP Surface Shader Solution
UnityURP-SurfaceShaderSolution bridges legacy Surface Shader workflows toward URP-compatible shader structures - templates and explains how to recreate familiar BiRP conveniences.
100% match
· <intermediate><access><blog><developers><download><free><shader><support> - ColinLeung-NiloCat GitHub - URP Unlit Screen Space Decal Shader
UnityURPUnlitScreenSpaceDecalShader demonstrates projector-style decals in URP using screen-space or unlit decal patterns compatible with the forward renderer.
Shows mesh/decal
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· <intermediate><access><after><blog><developers><free><new><shader> - Cyanilux GitHub - URP Blit Renderer Feature
URP_BlitRenderFeature demonstrates a ScriptableRendererFeature that performs full-screen blits in Universal RP - template for custom post effects, copying buffers, or chaining pass
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· <intermediate><access><after><blog><developers><free><post><shader> - Harry-Heath GitHub - URP Decal Node
Harry-Heath’s URP-Decal-Node project adds or documents a Shader Graph node/workflow for decal projection in Universal RP - simplifying artist-authored projected details.
Targets
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· <intermediate><access><blog><developers><download><free><new><shader> - phi-lira GitHub - URP Shader Examples
UniversalShaderExamples (phi-lira) collects URP shader samples - transparent queues, fakes, and common pitfalls - with side-by-side HLSL explaining Universal Pipeline macros.
Co
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· <intermediate><access><blog><compatible><developers><free><shader><support> - Unity GitHub - BoatAttack Demo
Unity Technologies BoatAttack demo showcases URP water, lighting, and large outdoor scenes with production-minded settings - reference project for stylized realistic water on URP.
100% match
· <intermediate><access><blog><developers><features><free><post><shader> - Introducing WebGPU-Bench: A WebGPU Microbenchmark
Blog post introducing webgpu-bench, a WebGPU micro-benchmark suite used by Web3D Survey to measure arithmetic, memory access, operation costs, and compute strategies.
100% match
· <code><tool><intermediate><blog><access><developers><post><shader> - LunarG Releases Vulkan SDK 1.4.357.0
LunarG announcement for Vulkan SDK 1.4.357.0 for Linux, macOS, and Windows, matching Vulkan API revision 1.4.357.
100% match
· <code><tool><blog><application><current><developers><new><sdk> - Advanced Shader Delivery expands Public Preview with AMD
DirectX Developer Blog post announcing Advanced Shader Delivery (ASD) expanding public preview to Windows 11 PCs with AMD RDNA GPUs, beyond the ROG Xbox Ally handhelds.
100% match
· <code><intermediate><blog><advanced><agility><ally><amd><announcing> - Introducing Triton: DirectX 11 driver for QEMU
UTM blog post by osy introducing Triton, a Windows DirectX 11 user- and kernel-mode driver that, with Neptune, brings D3D11 acceleration to QEMU guests.
85% match
· <code><tool><blog><developers><driver><post><windows><directx> - What's New in WebGPU (Chrome 153-154)
Chrome Developers changelog for WebGPU in Chrome 153–154.
71% match
· <code><intermediate><developers><fixes><new><shader><updates>