- Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <blog><based><depth><free><helps><plane><scene><shader> - Shoreline Shader Breakdown (Cyanilux)
Shoreline Shader Breakdown is a December 2024 Cyanilux post merging earlier shoreline water threads into one stylized coast tutorial for Unity URP Shader Graph.
It compares depth-texture versus UV shoreline meshes, then walks approaching wave lines, synced swash motion, Voronoi on the swash, and wet-sand darkening via low-alpha blending.
100% match
· <blog><depth><free><mapping><one><scene><shader><use> - Believable Caustics Reflections (Alan Zucconi)
Believable Caustics Reflections is Alan Zucconi's September 2019 Unity blog post on faking pool-style ripple caustics without ray tracing, sparked by Florian Gelzenleuchter's popular shader GIF.
One tileable texture is sampled twice in a Surface shader at different scales and scroll speeds, combined with min(), then tinted onto albedo with slight RGB UV offsets for dispersion.
The walkthrough covers _ST tiling, _Time animation, HDR albedo above 1.0, and Post Processing Stack v2 bloom.
100% match
· <blog><article><com><free><one><related><shader><technical> - Blending Meshes into Terrain (Inresin)
Louis Waloschek's April 2020 Inresin tutorial blends static meshes into Unity Terrain using baked depth masks and Amplify surface shaders.
100% match
· <code><advanced><blog><article><aware><free><one><related> - BruteForceGame
Matthieu Houllier's Brute Force studio blog documenting Crumble, a Unity physics platformer released on Steam in late 2020.
Devlogs walk through shipped shaders: shell grass ben
100% match
· <blog><article><comfort><depth><free><lighting><reference><related> - Colored Outline Shader (Linden Reid)
Colored Outline Shader in Unity is Lindsey Reid's February 2018 lindenreidblog.com tutorial, third in her outline posts.
100% match
· <blog><about><already><article><based><black><free><related> - Coordinate Systems (Learn OpenGL)
"Coordinate Systems" is a chapter in Joey de Vries' LearnOpenGL Getting Started series at learnopengl.com.
100% match
· <advanced><blog><after><article><com><free><related><shader> - Cracked Ice Shader (using Parallax effect) (Daniel Pokladek)
Daniel Pokladek's January 2021 blog post builds a Unity cracked-ice material with parallax crack planes under a tinted surface, extending Binary Impact's Shader Graph ice tutorial toward Dragon Age: Inquisition-style stacked cracks, not one repeating layer.
Shader Graph work uses three parallax slices, surface offset, normal UV distortion, grayscale albedo tinting, and RGB-packed crack maps.
100% match
· <blog><about><article><depth><free><one><only><parallax> - Voronoi Fragmentation of a Mesh
Long-form guide to shattering a convex mesh into Voronoi shards by clipping against perpendicular bisector planes, with an interactive three.js demo.
79% match
· <code><math><advanced><blog><against><derives><half><library> - Please Steal my Meshing Algorithm Idea
Matt Keeter blog sketch of an implicit-surface meshing idea that separates QEF-based surface point generation (as in dual contouring) from manifold mesh construction via…
79% match
· <code><math><advanced><blog><algorithm><already><based><idea> - Warnock: Harnessing GPU Geometry Amplification for Vector Graphics
HPG talk by Mark Kilgard on Warnock, a research GPU library for filling and stroking 2D vector paths from a compact baked buffer.
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· <code><math><advanced><against><baked><library><links><mapping> - Inigo Quilez - Articles
A large collection of written tutorials on procedural noise, raytracing, SDFs, distance functions, intersectors, voxels, and compression.
65% match
· <math><analytic><distance><filtering><reference><shadertoy> - ShaderToy - Unofficial Blog
Unofficial but widely referenced knowledge base for ShaderToy - GLSL ES quirks, performance tricks, buffer usage, antialiasing, and SIMD/warp divergence.
60% match
· <blog><advanced><algorithm><comfort><warps><shadertoy> - Desmos Graphing Calculator
Free online graphing calculator for plotting functions, parametric curves, and sequences.
52% match
· <math><constructions><discontinuities><prototype><shadertoy> - The Infinite Loop - Computer Graphics
Technical blog posts on spatial data structures (quadtrees, octrees), collision, and graphics algorithms with working code.
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· <code><math><blog><algorithm><focuses><related>