- Drawing Thousands of Meshes with DrawMeshInstanced / Indirect (Toqoz)
Toqoz's November 2019 toqoz.fyi post walks through drawing very large mesh counts in Unity with Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect, with C# samples,
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· <code><advanced><access><also><cpu><devices><first><free> - Effect Texture Maker
Official docs list sixty-eight templates, resolutions to 2048, animation and sprite sheets, three-way color balance, normal maps, and PNG alpha export.
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· <general><access><across><free><hosted><include><intermediate><magic> - Freya Holmér's Math Visualizations
Topics include dot and cross products, lerp, radians, Bézier curves, point-in-triangle tests, curvature, Voronoi tessellation, and trochoidal waves - each clip emphasizes motion over notation.
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· <general><apis><free><intermediate><library><topics><versus><view> - Joyrok
Tech Art Chronicles on joyrok.com walk Unreal materials or UMG and Unity Shader Graph in parallel, mapping Photoshop-style layers and masks into node graphs.
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· <across><also><free><include><intermediate><topics><treating><work> - My take on shaders : Parallax effect (part 1) (Harry Alisavakis)
Harry Alisavakis posted this in February 2019 as part one of a two-part Unity parallax tutorial.
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· <access><after><also><first><free><magic><programmers><view> - Kink3d GitHub - kMirrors
Kink3d’s kMirrors offers planar reflection rendering helpers for Unity - extra cameras, render textures, and shaders to fake mirrors on flat surfaces.
Documents performance cost
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· <general><access><across><free><large><open><single><useful> - Unity GitHub - URP Rendering Examples
UniversalRenderingExamples aggregates URP feature demos - outlines, decals, lights, and post effects - with staged “completed” scenes for learning renderer features incrementally.
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· <general><access><first><free><one><open><useful><view> - Generating Mipmaps // Vulkan For Beginners #31
Generating Mipmaps // Vulkan For Beginners #31 is a free YouTube video on the OGLDEV channel, an installment in the Vulkan For Beginners tutorial series.
Episode 31 of OGLDEV’s…
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· <code><video><access><after><beginner><episode><free><programmers> - Revealing NVIDIA Closed-Source Driver Command Streams for CPU-GPU Runtime Behavior Insight
Revealing NVIDIA Closed-Source Driver Command Streams for CPU-GPU Runtime Behavior Insight recovers hardware command streams from NVIDIA's closed-source userspace driver by…
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· <code><advanced><cpu><cuda><gpu><hardware><kernel><open> - Memory Management, Explained Simply (Part 1)
First video in a four-part series on computer memory management.
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· <code><general><video><first><language><memory><programmers><systems> - neural.slang: A Standard Module for Inline Neural Networks in Shaders
Hot3D talk introducing neural.slang, an experimental Slang standard module for evaluating and training small neural networks inline in shaders.
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· <code><advanced><abstractions><across><cuda><portable><versus> - The mathematical beauty of hyperbezier curves
Linebender post proposing hyperbezier curves as a curve family that can replace cubic Béziers in 2D vector design.
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· <advanced><compares><control><design><interested><work> - Editor-independent HLSL language server built around DXC
Open-source Language Server Protocol implementation for HLSL built around DXC IntelliSense.
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· <language><memory><one><open><without> - Steps for Writing a Speed-of-Light GEMM kernel: Part 1
Part 1 of a CuTeDSL series on BF16 GEMM kernels for NVIDIA B200.
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· <code><advanced><kernel><kernels><memory><tensor> - Jendrik Illner - Weekly Graphics Roundup
Weekly/biweekly collections of new graphics programming related articles from across the web.
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· <general><across><collections><gpu>