I3D 2025 Papers Session 6 - Neural & Splatting
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A YouTube recording of I3D 2025 Papers Session 6 on Neural and Splatting, hosted on the I3D Symposium channel. This URL is one conference session video with four paper talks plus audience Q and A.
The session covers VR radiance-field rendering that combines 3D Gaussian splatting with neural points for foveated viewing, LSNIF neural intersection functions that replace bottom-level BVH traversal for secondary rays, text-driven controllable Gaussian 3D generation, and SplatMap dense monocular SLAM with 3D Gaussian mapping. Speakers discuss pipelines, timing, user studies, and limits such as eye-tracking accuracy.
It is aimed at advanced researchers comfortable with neural rendering, Gaussian splatting, ray tracing acceleration, and SLAM. Prior NeRF and path-tracing background helps with the Q and A.
Access is a free public YouTube video with spoken talks, slides on camera, and discussion after each paper.
It is useful as a single pass over neural and splatting work presented together at I3D 2025.