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Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting

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Digital Foundry

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Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting is a Digital Foundry YouTube special from GTC on Nvidia DLSS 5 as an ML lighting pass alongside Super Resolution and Frame Generation.

Rich Leadbetter and Oliver Mackenzie discuss demos in Resident Evil Requiem, Starfield, Oblivion Remastered, and Assassin's Creed Shadows, noting richer specular and material response while stressing dependence on the base color and motion-vector image. They cover early dual-5090 demos, single-GPU fall 2026 goals, Streamline integration, and artistic-intent questions.

It is for players and developers tracking neural rendering who want demo analysis rather than an integration guide.

The episode is free on the Digital Foundry channel, with a longer follow-up promised.

It is useful as an early look at how DLSS 5 changes lighting across ray-traced and non-ray-traced titles.