- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match
· <general><shaders><art><developers><free><graph><make><scene> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match
· <shaders><developers><free><graph><material><shader><texture><blender> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match
· <shaders><developers><free><game><graph><layered><scene><shader> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match
· <shaders><developers><free><gradient><graph><scene><shader><texture> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match
· <shaders><custom><free><graph><scene><screen><shader><texture> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match
· <shaders><common><developers><free><graph><shader><texture><using> - Fog Plane Shader Breakdown (Cyanilux)
Shader Graph tutorial for unlit fog planes on quads that sample scene depth for vertical fog and doorway fades, with simple and accurate reconstruction paths in Unity URP.
100% match
· <shaders><developers><free><graph><scene><shader><texture><using> - Forcefield Shader Breakdown (Cyanilux)
Cyanilux URP Shader Graph forcefield: Fresnel edges, depth intersections, Scene Color refraction, noise distortion, and impact ripples via custom HLSL and C#.
100% match
· <shaders><developers><dome><free><graph><scene><shader><using> - Sprite Stencil Overlay Breakdown (Cyanilux)
Sprite Stencil Overlay Breakdown is a February 2020 Cyanilux post (updated March 2024) for Unity URP.
100% match
· <general><shaders><default><developers><free><graph><shader><using> - Custom Render Texture
Unity Manual page for Custom Render Textures explains how to drive render textures procedurally from shaders, enabling feedback loops, simulations, and dynamic painting in-engine.
100% match
· <general><access><custom><free><graph><shader><texture><using> - Your First Shader from ZERO in Godot 4
GDQuest beginner tutorial that teaches writing a first 2D fragment shader in Godot 4 by building an animated portal effect step by step.
96% match
· <shaders><beginner><aimed><basic><building><shader><texture><want> - Texture Baking - Trading VRAM for GPU performance
The case study starts with a procedural rock material built in Shader Graph: bevel edge detection on normal maps, triplanar wood and mud, and many texture samples that leave the GPU texture unit st…
90% match
· <shaders><graph><material><procedural><shader><stylized><texture><unity> - HDRP Docs
Unity package documentation for High Definition Render Pipeline (HDRP) - official manual for lighting, volumes, materials, decals, and advanced features in HDRP projects.
Versio
85% match
· <general><access><follow><free><graph><shader><shadergraph><unity> - Shader Graph Docs
Official Unity Shader Graph package manual - node reference, Custom Function nodes, subgraphs, precision, and target compatibility for URP/HDRP/BiRP.
Living documentation synced
85% match
· <shaders><access><follow><free><graph><shader><shadergraph><unity> - URP Docs
Official Unity Universal Render Pipeline package documentation - renderer features, lighting models, camera stacking, quality settings, and shader upgrade guides.
Versioned docs
85% match
· <general><access><follow><free><graph><shader><shadergraph><unity> - Egor Nikolaev - Production Notes
Technical-art blog with Unity production notes, scene readability breakdowns, OKlab color analysis, and URP diagnostic workflows.
83% match
· <general><shaders><free><practical><production><scene><tooling><unity> - After the Tutorial: Where to Continue your Graphics Programming Journey - Mike Shah GPC 2025
Graphics Programming Conference 2025 talk by Mike Shah on what to study after introductory graphics tutorials and books covering APIs such as OpenGL and DirectX.
81% match
· <general><aimed><building><developers><long><steps><want> - Procedural UV Derivatives Evaluation in SORT Renderer
Long-form post by Jiayin Cao on evaluating texture UV derivatives in the SORT offline renderer when UVs come from a custom shading language rather than fixed mesh attributes.
81% match
· <shaders><aimed><approaches><custom><long><procedural><texture> - Dissolve & Noise | Unity Shader Code Basics 10
Unity Shader Code Basics episode on building dissolve effects in HLSL.
69% match
· <shaders><beginner><video><building><include><shader><style><unity> - Substrate Subsurface Scattering - Unreal Substrate - Episode 5
Unreal Substrate tutorial on subsurface scattering with SSS MFP and SSS MFP scale on Substrate slabs.
42% match
· <shaders><video><custom><texture><blender>