Unity GitHub - Universal Rendering Examples - Outlines
Library / Codebase Intermediate
Unity
Visit resource ↗Description
This folder in Unity Technologies' UniversalRenderingExamples holds the finished URP Toon Outline scene. The repo targets Unity 2019.3 with URP 7.2 and is marked unmaintained for Unity 2022 or newer.
ToonOutlinePost.unity shows hull outlines via Render Objects and a post-process path using the sample Blit feature, a Sobel filter, and optional posterization on the opaque texture.
Intermediate Unity artists and graphics programmers can study stylized outlines applied through renderer features instead of per-material toon shaders, with layer masks selecting affected objects.
Clone the full UniversalRenderingExamples project and open the completed scene; shared Blit.cs and BlitPass.cs scripts support the post effect. Each approach maps to its own URP renderer asset.
Despite its age, the demo remains a widely linked official reference for URP outline RendererFeature setup.
Related resources
- 2D Water Shader Breakdown (Cyanilux)
A Shader Graph breakdown of stylized 2D water in Unity URP: sprite reflections via a second camera, scrolling noise distortion, fake highlights, and tilemap shoreline ripples for pixel art.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - Book (w/ Turnable Pages) Breakdown (Cyanilux)
Cyanilux breakdown of a URP spellbook with vertex-shader page turns, flipbook page textures, dual Lit Graphs, pooling C# driver, and optional Blender setup notes.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - Cloud Shader Breakdown (Cyanilux)
Cyanilux Shader Graph tutorial for URP that builds animated cloud decks on a subdivided plane with layered world-space noise, vertex displacement, and depth-based fading at intersections.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - Crystal Shader Breakdown (Cyanilux)
A Cyanilux Shader Graph walkthrough for Unity URP that builds an unlit transparent crystal with object-space Y colour gradients, camera opaque-texture refraction, Fresnel opacity, and HDR glow for bloom.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - Custom Renderer Features (Cyanilux)
Long-form Cyanilux guide to URP ScriptableRendererFeature and ScriptableRenderPass code: example effects, RTHandle setup, blit paths, and Unity 6 Render Graph notes.
100% match · <shaders><blog><catalog><custom><cyanilux><examples><free><graph> - Depth (Cyanilux)
Long-form Cyanilux tutorial on Unity depth spaces, Z buffers, Scene Depth sampling, SV_Depth, and world-position reconstruction in URP and HDRP.
100% match · <shaders><blog><catalog><cyanilux><examples><free><graph><online> - Dissolve Shader Breakdown (Cyanilux)
URP Shader Graph breakdown by Cyanilux on dissolve effects: Step and noise clip fragments with glowing edges, height-axis variants, and view-space UVs to reduce seam artifacts.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - Fire/Flame Shader Breakdown (Cyanilux)
Shader Graph breakdown of billboard fire on a quad: scrolling noise warps UVs for a flame texture or procedurally generated ellipse shapes, with per-instance randomization.
100% match · <shaders><intermediate><blog><catalog><cyanilux><developers><examples><free> - meshoptimizer - v1.2
meshoptimizer - v1.2 is an open-source library / codebase hosted on GitHub. meshoptimizer v1.2 release notes introducing experimental MikkTSpace-based tangent frame generation,…
100% match · <library><developers><feature><linked><open><repository><source><useful> - New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture
New AMD Radeon Developer Tool Suite update brings shader source code, Extended PIX Markers, and command-line capture is a technical blog article by Chris Hesik. AMD GPUOpen…
100% match · <shaders><intermediate><blog><developers><free><shader><source><useful> - Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10
Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10 is a technical blog article by Amar Patel. DirectX Developer Blog announcing Agility SDK…
100% match · <shaders><intermediate><add><blog><developers><feature><free><shader> - Partial Graphics Programs
Partial Graphics Programs is a technical blog article by Nada Ouf. DirectX Developer Blog detailing Partial Graphics Programs in Agility SDK 1.721-preview: split pipeline…
100% match · <shaders><blog><developers><feature><free><sample><shader><source> - On Rendering the Sky, Sunsets, and Planets
On Rendering the Sky, Sunsets, and Planets is a technical blog article by Maxime Heckel. Maxime Heckel write-up on implementing atmospheric scattering in the browser for…
100% match · <shaders><intermediate><blog><developers><examples><free><shader><source> - The cuda-oxide Book
The cuda-oxide Book is the online documentation for cuda-oxide, an NVIDIA Labs open-source Rust-to-CUDA compiler project. Online book for cuda-oxide, a Rust-to-CUDA compiler…
100% match · <intermediate><developers><free><online><open><project><source><useful> - Making cross-platform SIMD code pleasant
Making cross-platform SIMD code pleasant is a technical blog article by Branimir Karadžić. Blog post by Branimir Karadžić on the typeless SIMD design in the bx library.
100% match · <intermediate><before><blog><developers><free><source><useful><want> - D3D12 LinAlg Matrix Preview
D3D12 LinAlg Matrix Preview is a technical blog article by Ashley Coleman. DirectX Developer Blog post by Ashley Coleman announcing the D3D12 Linear Algebra Matrix preview APIs…
100% match · <shaders><blog><developers><examples><free><shader><source><useful> - Painting Holes in Terrain - Terrain Shaders - Episode 10
[video] Painting Holes in Terrain - Terrain Shaders - Episode 10 is a Ben Cloward tutorial on enabling terrain hole painting in custom Unreal landscape materials and Unity Shader…
100% match · <shaders><intermediate><access><custom><free><graph><shader><useful> - Better Tile Breakup - Terrain Shaders - Episode 7
Better Tile Breakup - Terrain Shaders - Episode 7 is a Ben Cloward tutorial on a stronger method for breaking terrain texture tiling than the rotation approach from earlier in…
100% match · <shaders><intermediate><free><graph><sample><shader><useful><walkthrough> - Finger Shadows in Compose
Finger Shadows in Compose is a November 2025 graphics article by Romain Guy on soft finger or stylus shadows over Jetpack Compose UI using Android RuntimeShader. It models the…
100% match · <shaders><intermediate><custom><developers><free><graph><linked><sample> - All Sources of DirectX 12 Documentation
All Sources of DirectX 12 Documentation is a November 2025 Adam Sawicki blog post mapping where official Direct3D 12 and HLSL documentation lives across Microsoft sites. It…
100% match · <intermediate><blog><examples><feature><free><options><shader><source>