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Blocky Planet — Making Minecraft Spherical

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Blocky Planet - Making Minecraft Spherical is an August 2025 Bowerbyte tech-demo write-up on mapping cubic voxels onto a destructible spherical planet in Unity 6 with C#, Jobs, and Burst.

It covers filtering cubes into a sphere versus gravity-aligned blocks, quad-sphere face mapping with reduced normalization distortion, adding blocks per radial layer so width stays stable with depth, procedural generation and more than twenty placeable block types, and playable Windows plus web builds. The post focuses on the spherical design problems rather than a full Minecraft clone feature list.

It is for intermediate Unity programmers interested in voxel planets and procedural meshes. Prior voxel or Job System experience helps; DOTS is not required.

The article is a free illustrated HTML post with before and after figures; source is not published yet and a free itch.io build is mentioned on the page.

It is useful when studying practical quad-sphere voxel layout and depth scaling for spherical block worlds.